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What to Do With Your Extra Craft Supplies

If your closets are starting to look like the scrapbooking aisle at Hobby Lobby, it might be time to talk about downsizing. Crafting is fun?? it’s a great way to engage your creative side, let off a little steam or just pass the time?? but it’s easy to get carried away.?

While it?can be convenient to?have every type of ribbon under the sun available at a moment’s notice, the wise?thing to do is buy only what you need, when you need it and to pass on the excess in a responsible manner.

Overwhelmed by boxes upon boxes of craft supplies? Downsizing in anticipation of a move or lifestyle change? Here’s how to responsibly dispose of those extra crafting supplies in a way that’s both thoughtful and environmentally friendly.

What to do with unopened?supplies

It’s easy to overestimate how much you’ll need of any given craft supply, particularly if you aren’t crafting with detailed instructions. Unopened supplies?? paints, yarn, stickers, buttons, etc.?? can be given away in any of the following manners:

Create a kit for a friend:?Do you have a?friend, godchild, neighbor or family member who might enjoy using the excess you have available? Put together a little kit of “like items” that can be used together to create something new!
Share what you have online:?There are all sorts of Facebook groups specifically centered around passing along useful items. Conduct a quick search for your local “Buy Nothing” chapter. Someone is certain to pick up what you’re giving away!
Donate:?There are so many schools, community centers and nonprofits out there with small budgets and limited resources. Why not give them away? Just make sure you give them a call ahead of time to see if they could use?what you’re getting rid of.

What to do with fabric?remnants and notions

There are lots of uses for fabric remnants, no matter how small! You could quilt a blanket, make a wall hanging, whip up some pot holders or start tying a rug.?If the remnants are too small to be usable, you can always donate them to a textiles recycler (more on that here). The process isn’t perfect, but most old textiles?can be turned into recycled?fibers and put to productive use.

What to do with unwanted tools

Sewing machines, sergers, wire clippers, paper cutters…there are so many tools needed to stock a crafting closet. Then again, if you find yourself always doing paper crafts instead of sewing, that seam ripper is never going to see the light of day. If you have more tools than you know what to do with,?ask yourself these questions:

  1. Which crafting styles really speak to me??Locate your preferences. Consider holding onto supplies for only three styles of crafting and no more. You can always hop back on your “Buy Nothing” page to request tools for a new project if your tastes change.
  2. Have I used this tool in the last month??Downsize like you would if you were editing your clothes closet. Have you used those decorative scissors in the last month? Two months? If not, pass it along.
  3. Do I know someone from whom I could borrow what I need??The ability to borrow infrequently used items is such a blessing! Aunt, grandma, nephew, neighbor…there’s always someone nearby that would be glad to share.

Once you know what you’re keeping and what you’re getting rid of, think through the best possible donation for your extras. Is there a local school that could use that three-hole punch or set of paint brushes? A community center that would love to get their hands on a jewelry-making set? Give those items away. Those organizations (and the people they serve) will be so glad you did!

What to do with?leftover papers

That paper stash can so easily get out of hand! There are themed papers, glittered papers, cardstocks, transparent papers, striped papers, spotted papers, holiday papers, and on and on. Rather than purchasing a large book of 250, consider buying single sheets for specific projects instead. This will help you avoid overwhelming drawers with half-used sheets and help prevent paper waste.

Have clippings of seemingly unusable paper? Use those shreds to make new paper (look for a secondhand deckle) or create bedding for small animals, then recycle the rest. There are so many?alternative uses for paper!

There’s more than enough to share

While it may be nice?to have a wire cutter and acrylic paints?handy at all times, the best?approach to crafting?is to buy only what you need, when you need it, and to pass on the excess in a responsible manner. Happy crafting!

Original post – 

What to Do With Your Extra Craft Supplies

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There’s a New Video Game Where You Can Run Your Own Private Prison. It’s Strangely Addictive.

Mother Jones

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It’s late at night and I am staring at my computer screen, contemplating a decision: Do I go to bed or reorganize my prison so that medium- and maximum-security inmates go to chow and the yard at separate times? It would probably help bring the violence down. Or I could design a separate walkway from the maximum-security cellblock to the yard and put a fence down the middle to separate the dangerous from the more vulnerable inmates. This could easily take hours. This is why I swore off video games 15 years ago.

Around the same time that I quit gaming, developers Chris Delay, Mark Morris, and a couple of college friends began developing niche games in an industry dominated by blockbuster-driven companies with megabudgets. Their small, London-based company, Introversion, eschewed flashy graphics in favor of nuanced story lines and strategy. They designed a game about hackers and a sci-fi strategy game, Darwinia, which won the Independent Game Festival Award.

By 2010, the team was in a slump, and Delay took off on a vacation to San Francisco. During a tour of Alcatraz with his wife, the idea hit him: Why not design a game around a prison? Not an action-packed first-person shooter, but one where you play the CEO of a private prison company, tasked with designing, building, and managing your own lockup? Delay didn’t know much about prisons, but the more he researched—interviewing guards and former inmates—the more he realized they were ripe for the most complex of Sim City-style games.

Introversion, now with a staff of nine, spent the next five years designing Prison Architect. They released a beta version in 2012 and attracted more than 1 million players. It was their biggest hit, and they released the full version this month.

Like most simulations, the game has no real end point. The purpose is to delve ever deeper into a system you create, to wrestle with your own beliefs and morality in a fictional world whose mechanics bear a striking resemblance to real-life prisons.

Delay and Morris say they strictly avoided leading players to a particular moral conclusion. “We are not prison reformists,” Morris told me. “There is no agenda here.” This, ultimately, is what makes the game succeed. There is no secret trick to making your prison function well, and since you can’t really win, the very idea of what constitutes a successful prison is yours to interpret.

Introversion Software

Prison Architect is not an easy game. Newcomers go through a “campaign mode” tutorial where they are thrown into a succession of five prisons and tasked with fixing various problems. The learning curve is steep—I probably spent 20 hours working through it—but subplots about mob assassinations, an execution, and a prison CEO burning documents during a riot create tensions to string you along.

The real game, however, is a blank slate. You are given a piece of land, $30,000, eight construction workers, and 24 hours (24 minutes in game time) before your first eight prisoners arrive. You can adjust how many you take in each day, but as with real private prisons, inmates equal revenue. And even if profit isn’t your motive, you need money to operate.

Inevitably, you begin with certain necessities. You need to contain your prisoners, so you lay a foundation for temporary holding cells. You need to hire a warden, and the applicants range from even-tempered to inflexible, politically connected, or corrupt. The warden needs an office with a desk and filing cabinet to work in. The prisoners need to eat, of course, so you put up a kitchen and hire a couple of cooks. You quickly learn from your mistakes—prisoners walk off if they are not fenced in; toilets don’t function without a water pump and plumbing.

It’s once you master the basics that things get interesting—do you want to build a Scandanavian-style model of reform or a totalitarian hellhole? Do you want to take a stab at remedying the challenges of the US prison system, figuring out how to manage maximum-security prisoners without solitary confinement?

I decide to invest heavily in rehabilitative aspects. I make the cells spacious and well furnished. I put pool tables in common areas. I prioritize visitation and a library. I build a classroom and start up basic education, drug addiction treatment, and job training. The deeper I get, the more I find myself thinking like a prison bureaucrat. I stop paying attention to the particulars of each inmate’s rap sheet and hire a psychologist who gives me reports on the population as a whole, measuring everything from overall hygiene to spiritual fulfillment. Morale, I am happy to note, is high.

But then things start to slip. More prisoners are coming in than I have cells for. I need a new cellblock, which involves running electricity to the building, constructing cells, bringing in beds, building a day room, and more. As my workers build, I notice that prisoners aren’t getting enough food. Are there enough tables in the canteen? Do they need more time to eat? More cooks? Someone gets bloodied in the shower room. Should I assign a guard to watch over it from now on? Should I shake down the whole prison to get rid of any weapons? In focusing on prisoner well-being, I’ve neglected my staff, which is now getting exhausted. Should I build a break room and hire more guards so they aren’t so overworked, or invest in surveillance cameras and lay some off?

Before I know it, my growing list of issues has put the inmates on edge. One shanks a fellow prisoner in an overcrowded holding cell. Another has a hammer—did I not have enough guards in the workshop? A riot breaks out. The holding cell catches fire and the inmates run amok, killing guards and each other. Someone offs the chief of security—I didn’t give him a locking door!—which means I can’t give guards orders until I hire a new one. I call in riot police and the fire department. When things start to calm, I build a mortuary for all the bodies and decide I need to hire a dog patrol and maybe turn my new chapel into an armory.

Introversion Software

This is just the drift of my particular game. I learn that security lapses will lead to problems no matter how well you treat inmates, but tough-on-crime players will quickly find that denying privileges or raising the stakes for parole makes for a rowdy prison. They can beef up security, sure, but at some point they will realize money can only buy so many solitary cells. Inmates in the hole can’t do grunt work around the prison, so they will need to hire more janitors and cooks. They will also need extra guards to bring food to inmates who aren’t allowed to go to chow. Sooner or later, they might need to reconsider their approach: Should they just let it slide when inmates get caught boozing or hiding cigarettes?

Prison Architect is amazingly intricate, but the gamification creates certain falsehoods. Real private prisons, for example, aren’t rewarded when inmates get released. In real life, the only practical incentive for giving prisoners meaningful things to do is that it tends to keep them calm. Companies don’t get more money for turning out prisoners who don’t go back to crime.

There are also some major omissions. Race is functionally meaningless in Prison Architect. Morris says they were wary of “playing lip service to the issue,” though he is considering how race might be integrated into a future version. Inmates could be assigned traits like race, sexuality, and religion, and a small bias could be built into the game, he says, that makes prisoners congregate in communities that match their identities: “Once you’ve got that congregation occurring, it might be possible to model hatred.” A particularly hateful inmate might be prone to attacking members of another group, which could spark events like the race wars that have broken out in real US prisons. This would offer the player a new set of conundrums: Do you segregate by race? Lock the more hateful inmates in solitary? Try to create programs to help lower prisoner aggression while making sure inmates don’t run into someone they might stab in class?

The game makers say Prison Architect wasn’t based on any particular prison system, but I find it hard to come up with a prison that veers very far from a US-style lockup. Even when I get better at controlling the population, my reform-minded prison quickly goes bankrupt. Large cells and sweeping rehabilitative programs are expensive, so when my government grants run out, I have to shut down classes and drug treatment. I lay off guards and start serving worse—cheaper—food. I ponder whether I should build a shop and train inmates to make license plates to bring in some revenue.

Herein lies the message: Prisons are just one piece of a larger system. How they are operated makes a difference, yes, but they exist within the constraints of budgets, legislation, policing, and the conditions that drive people to crime. As long as those remain the same, competing philosophies about prison management won’t amount to much more than tinkering, figuring out how to squeeze a dollar late into the night.

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There’s a New Video Game Where You Can Run Your Own Private Prison. It’s Strangely Addictive.

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Today’s Proposal In Legislative Transparency: You Amend It, You Own It

Mother Jones

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Last week Wisconsin Republicans tried to sneak language into a budget bill that would have gutted the state’s open records law. Sadly for them, they got caught and had to withdraw the proposal—which, Gov. Scott Walker hastily assured us, “was never intended to inhibit transparent government in any way.” Uh huh.

This kind of sleazy behavior is hardly uncommon, but there’s one bit of it that’s equally common and even sleazier:

State Republicans have refused to disclose who inserted the language into the budget legislation, which was approved late Thursday evening. Before dropping the provisions entirely, the governor’s office said Friday it was considering changes to the proposals concerning public records law, but would not comment as to whether Walker was involved in the proposals in the first place.

Here’s my proposal for transparency in legislating: every change in every law has to be attributed to someone. There’s no virgin birth here. Someone wrote this language. Someone asked that it be inserted. Someone agreed to insert it. You have to be pretty contemptuous of your constituents to clam up and pretend that no one knows where it came from.

This kind of puerile buck-passing is way too common, and it needs to stop. Maybe if they knew their name was going to be attached, legislators would think twice before inserting egregiously self-serving crap like this.

Excerpt from: 

Today’s Proposal In Legislative Transparency: You Amend It, You Own It

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Someone Still Loves You Boris Yeltsin’s Fog of Sound

Mother Jones

Someone Still Loves You Boris Yeltsin
The High Country
Polyvinyl

Modest to a fault, the understated Missouri band Someone Still Loves You Boris Yeltsin (aka SSLYBY) has quietly compiled a stellar catalogue of state-of-the-art pop over the past decade. Briskly dispatching 11 songs in under a half-hour, SSLYBY’s fifth studio album is an entrancing fog of sound, highlighted by buzzing guitars and blurry-yet-insistent vocals, with drums adding to a sense of hazy urgency. While numerous groups use interesting textures to compensate for a lack of solid material, the tunes on The High Country are smart and catchy, and could be covered in any number of styles. Although it’s possible to hear echoes of R.E.M. in the intertwined guitars and voices, and the taut melodies sometimes evoke Spoon (who sound jaded and weary by comparison), SSLYBY seems to be getting more original, and younger, by the album.

Originally posted here – 

Someone Still Loves You Boris Yeltsin’s Fog of Sound

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