Tag Archives: culture

It’s World Water Day: 5 shocking facts about water scarcity that will make you cry a river

If you’re reading this, you probably have clean water that runs out of your tap with the twist of a handle. But for almost 800 million people, it’s not nearly so simple, and water scarcity is a very real, and very deadly, reality for them. Original source: It’s World Water Day: 5 shocking facts about water scarcity that will make you cry a river Related ArticlesSee what environmental problem Robert Redford and Will Ferrell are fighting aboutHow to make zero carbon cheeseCrowdsourcing an online compendium of small farmer innovation

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It’s World Water Day: 5 shocking facts about water scarcity that will make you cry a river

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Crowdsourcing an online compendium of small farmer innovation

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White Dwarf Issue 5: 1 March 2014 – White Dwarf

Issue 5 of White Dwarf celebrates the release of the Imperial Knight kit with a look at the new Codex: Imperial Knights and the glorious new Imperial Knights Companion book. There’s also a ‘Knightly Duels’ minigame which allows you to use your Imperial Knight in a fun new way, along with painting guides, a Battle Report and much, much more. Ab […]

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Codex: Imperial Knights (Interactive Edition) – Games Workshop

Imperial Knights are ancient war machines of the Imperium, each one a towering engine of destruction capable of laying waste to an entire army. Smaller and more versatile than the Titan Legions, Knights often give close support to Imperial armies, where their mighty guns and devastating reaper chainswords vanquish even the strongest foes. Each Knight hails f […]

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White Dwarf Issue 6: 8 March 2014 – White Dwarf

The Chaos Helbrute attacks in issue 6 of White Dwarf! We celebrate the arrival of a fantastic new plastic kit with painting guides, designers notes and more. Jervis and the rules team also discuss the uses of Imperial Knights in Warhammer 40,000. About this series: White Dwarf is Games Workshop’s weekly magazine, and boasts a wealth of great content, fr […]

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How to Paint Citadel Miniatures: Imperial Knights – Games Workshop

The Knightly Houses of the Imperium march to war, resplendent in their mighty war machines. Heraldry and iconography are of upmost importance to the Knights, each colour and symbol part of the oath to their lord and Emperor. In battle, it is by a Knight’s heraldry that he is known, whether it is the deep green of House Cadmus or the bloody red of House Raven […]

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Codex: Legion of the Damned (Interactive Edition) – Games Workshop

Appearing from the shifting tides of the Warp, the Legion of the Damned are mysterious bone-adorned Space Marines who arrive unlooked for to aid the servants of the Imperium. No one knows for sure where they come from, but none can doubt the fury with which they fight, or the trail of dead foes they leave in their wake. Tormented by a ghostly past and afflic […]

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Inside of a Dog – Alexandra Horowitz

The bestselling book that asks what dogs know and how they think, now in paperback. The answers will surprise and delight you as Alexandra Horowitz, a cognitive scientist, explains how dogs perceive their daily worlds, each other, and that other quirky animal, the human. Horowitz introduces the reader to dogs’ perceptual and cognitive abilities and then draw […]

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How to Raise the Perfect Dog – Cesar Millan & Melissa Jo Peltier

From the bestselling author and star of National Geographic Channel’s Dog Whisperer , the only resource you’ll need for raising a happy, healthy dog. For the millions of people every year who consider bringing a puppy into their lives–as well as those who have already brought a dog home–Cesar Millan, the preeminent dog behavior expert, says, “Yes, […]

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Warhammer 40,000: The Rules – Games Workshop

There is no time for peace. No respite. No forgiveness. There is only WAR. In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal […]

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Codex: Inquisition – Games Workshop

The Inquisition is the most powerful organisation within the Imperium. Bound by no Imperial law or authority, its agents – Inquisitors – operate in a highly secretive manner and answer only to themselves. Inquisitors use whatever means are necessary in order to safeguard the Imperium from heretics, mutants and aliens. It is not without good reason that Inqui […]

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Decoding Your Dog – American College of Veterinary Behaviorists

More than ninety percent of dog owners consider their pets to be members of their family. But often, despite our best intentions, we are letting our dogs down by not giving them the guidance and direction they need. Unwanted behavior is the number-one reason dogs are relinquished to shelters and rescue groups. The key to training dog […]

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Crowdsourcing an online compendium of small farmer innovation

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Can we prevent a food breakdown?

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Marijuana Horticulture – Jorge Cervantes

Marijuana Horticulture: The Indoor/Outdoor Medical Grower’s Bible is the most complete, thorough, and comprehensive cultivation book available on the market today. This book has been dubbed the “bible” by its readers because it explains every aspect of cultivating marijuana and yielding high quality and abundant crops. It explains […]

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Codex: Imperial Knights (Interactive Edition) – Games Workshop

Imperial Knights are ancient war machines of the Imperium, each one a towering engine of destruction capable of laying waste to an entire army. Smaller and more versatile than the Titan Legions, Knights often give close support to Imperial armies, where their mighty guns and devastating reaper chainswords vanquish even the strongest foes. Each Knight hails f […]

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Codex: Legion of the Damned (Interactive Edition) – Games Workshop

Appearing from the shifting tides of the Warp, the Legion of the Damned are mysterious bone-adorned Space Marines who arrive unlooked for to aid the servants of the Imperium. No one knows for sure where they come from, but none can doubt the fury with which they fight, or the trail of dead foes they leave in their wake. Tormented by a ghostly past and afflic […]

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Dataslate: Tyranid Invasion – Rising Leviathan II (Interactive Edition) – Games Workshop

The invasion of Satys enters a new and deadly phase as the Hive Mind drowns the planet in a deluge of biohorrors. Though tens of thousands lie dead already, the Catachans, led by Colonel Krelm, desperately try to hold key fortifications within the irradiated jungles, hoping to keep the swarm at bay. The surviving members of the Aurora Space Marine Chapter fi […]

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White Dwarf Issue 6: 8 March 2014 – White Dwarf

The Chaos Helbrute attacks in issue 6 of White Dwarf! We celebrate the arrival of a fantastic new plastic kit with painting guides, designers notes and more. Jervis and the rules team also discuss the uses of Imperial Knights in Warhammer 40,000. About this series: White Dwarf is Games Workshop’s weekly magazine, and boasts a wealth of great content, fr […]

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White Dwarf Issue 5: 1 March 2014 – White Dwarf

Issue 5 of White Dwarf celebrates the release of the Imperial Knight kit with a look at the new Codex: Imperial Knights and the glorious new Imperial Knights Companion book. There’s also a ‘Knightly Duels’ minigame which allows you to use your Imperial Knight in a fun new way, along with painting guides, a Battle Report and much, much more. Ab […]

iTunes Store
How to Raise the Perfect Dog – Cesar Millan & Melissa Jo Peltier

From the bestselling author and star of National Geographic Channel’s Dog Whisperer , the only resource you’ll need for raising a happy, healthy dog. For the millions of people every year who consider bringing a puppy into their lives–as well as those who have already brought a dog home–Cesar Millan, the preeminent dog behavior expert, says, “Yes, […]

iTunes Store
Decoding Your Dog – American College of Veterinary Behaviorists

More than ninety percent of dog owners consider their pets to be members of their family. But often, despite our best intentions, we are letting our dogs down by not giving them the guidance and direction they need. Unwanted behavior is the number-one reason dogs are relinquished to shelters and rescue groups. The key to training dog […]

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The Art of Raising a Puppy (Revised Edition) – Monks of New Skete

For more than thirty years the Monks of New Skete have been among America’s most trusted authorities on dog training, canine behavior, and the animal/human bond. In their two now-classic bestsellers, How to be Your Dog’s Best Friend and The Art of Raising a Puppy, the Monks draw on their experience as long-time breeders of German shepherds and as t […]

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Crimson Slaughter A Codex: Chaos Space Marines Supplement (Interactive Edition) – Games Workshop

Cursed are the traitors that turn from the light of the Emperor, and few are as haunted by their descent into madness as the Chaos Renegades known as the Crimson Slaughter. Once loyal sons of the Imperium, the Space Marine Chapter once known as the Crimson Sabres, has earned a terrible and bloody reputation for the murder of whole worlds. Plagued by the ghos […]

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Can we prevent a food breakdown?

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Barbie Designer: If We Made Her Look Normal, Her Clothes Wouldn’t Fit

Mother Jones

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By now, it’s well known that Barbie’s body isn’t exactly realistic. If the famous doll were human, her waist would be just 16 inches around—half the size of the average American woman’s. She hasn’t always been this way; in fact, before 1997, Barbie was even less realistic.

In an interview with Fast Company Design, Kim Culmone, vice president of design for the Barbie doll, spoke candidly about why the doll remains so proportionally different from real women. Her argument essentially boiled down to: We can’t make Barbie more realistic because her clothes wouldn’t fit anymore.

Co.Design: What’s your stance on Barbie’s proportions?

Culmone: Barbie’s body was never designed to be realistic. She was designed for girls to easily dress and undress. And she’s had many bodies over the years, ones that are poseable, ones that are cut for princess cuts, ones that are more realistic…Primarily it’s for function for the little girl, for real life fabrics to be able to be turned and sewn, and have the outfit still fall property on her body.

Co.Design: So to get the clean lines of fashion at Barbie’s scale, you have to use totally unrealistic proportions?

Culmone: You do! Because if you’re going to take a fabric that’s made for us…her body has to be able to accommodate how the clothes will fit her.

In actuality, Barbie was created in 1959 so that the daughter of Ruth Handler, co-founder of the Mattel toy company, could imagine herself as an adult. In 1977, Handler told the New York Times she invented Barbie because “every little girl needed a doll through which to project herself into her dream of her future.”

When asked whether she thinks girls compare their own bodies to Barbie’s, Culmone said no way.

Co.Design: You don’t think there’s a body comparison going on when you’re a girl?

Culmone: I don’t. Girls view the world completely differently than grown-ups do…Clearly, the influences for girls on those types of issues, whether it’s body image or anything else, it’s proven, it’s peers, moms, parents, it’s their social circles.

When they’re playing, they’re playing. It’s a princess-fairy-fashionista-doctor-astronaut, and that’s all one girl.

But a 2006 study in the American Psychological Association found that girls exposed to Barbie had lower self esteem and a desire to be thinner. Another 2006 study showed that young girls ate significantly more after playing with average-sized dolls.

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Barbie Designer: If We Made Her Look Normal, Her Clothes Wouldn’t Fit

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What Pete Seeger Taught Me About Activism

Mother Jones

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I was waiting for Pete Seeger along Route 9 in Wappingers Falls, an hour north of New York City, when he pulled up in the strip mall parking lot in his Toyota Highlander. It was 2008, and I was there ostensibly to write for the New York Times about Seeger’s weekly Saturday protests against the Iraq War, which he’d been attending for four years. But the secret reason I went was because I’d recently entered local politics, and had found change difficult to accomplish, and progress sluggish. I wanted to know how a man who’d been castigated, blacklisted, and even stoned (literally, by a mob in Peekskill, New York, in 1949) over five decades of political activism had kept the faith.

From his car trunk, Seeger pulled out his banjo and a few signs, including one on which he had spray-painted “Peace” in orange. As he walked to meet about a dozen other protesters, he bent like the handle of an old water pump to pick up a discarded Burger King coffee cup and a damp brown napkin.

“This is my religion now,” he said, stuffing the trash into his pockets. “You do a little bit wherever you are.”

After Seeger found his way to the other war protesters, they started chatting about the “Patriotism is Patriotic” placard displayed at a pro-war demonstration across the road. “I went over once,” Seeger told his fellows. He’d walked right across the road, where he’d told a man, “‘I’m glad we live in a country where we can disagree with each other without trying to shoot each other.’

“He had to shake my hand,” Seeger concluded. “He didn’t know what to say. I even picked up a little litter over there.”

The singer also told us about a teenager who sometimes attended the anti-war protest, and who was less diplomatic toward the opposition. “If somebody gives us the finger, he shouts, ‘Fuck you,'” Seeger said. “I try to persuade him: ‘You should say, “God bless you. That would confuse them. Blow them a kiss.”” Seeger’s own resistance didn’t wear a scowl, it wore a smile.

As Seeger stood there with his peace sign, I asked him how he overcame the molasses pace of change activists face, not to mention the inevitable setbacks. He responded by tilting his head back and breaking into one of his songs, “Take It From Dr. King,” written after the September 11 attacks.

“Don’t say it can’t be done,” Seeger sang, his Adam’s apple bouncing, hands slapping out the rhythm on his knees. “The battle’s just begun/Take it from Dr. King/You too can learn to sing/So drop the gun.” Then he told me that justice had gained ground during his lifetime, and that change often seemed impossible until it happened: Think about civil rights in this country, he said, or the collapse of communism in the Soviet Union without a fight.

Still, I asked him: “Do you think a dozen people protesting here really makes any difference?”

“I don’t think that big things are as effective as people think they are,” he said. “The last time there was an anti-war demonstration in New York City, I said, ‘Why not have a hundred little ones?'”

As part of the day’s protest, Seeger joined other musician-activists without his name recognition singing tunes such as “Follow the Drinking Gourd,” the spiritual used to give guidance to escaped slaves on the Underground Railroad, and “This Land is Your Land,” written by Seeger’s late friend, Woody Guthrie. At one point he stopped singing and crowed over the noise: “This song was never sold in stores. It’s one more example of a small thing that’s spread.”

He played these songs on the very same banjo he’d used to protest the Vietnam War. Around the instrument’s rim, in a rainbow of Magic Marker colors, he’d written: “This machine surrounds hate and forces it to surrender.”

A few hours later, he carried the banjo, like an old musket, back to his car. There, I asked him the most important question I’d brought along with me that day: Given the odds, the political landscape in America—an unnecessary war, growing inequality, a dysfunctional government—how did he manage to stave off bitterness?

“You have to keep your sense of humor,” he replied. “And you have to keep in mind the little victories. And you have to keep articles and share them.” Earlier in the day, he’d been handing out copies of a Philadelphia speech on race recently given by then-presidential candidate Barack Obama. “If you write a good article, I’ll copy it,” he told me. “I’ll share it around.”

That made me laugh.

I returned home with a broader perspective, and I’ve tried to hold on to what I learned about activism that day: Be friendly to the opposition, engage locally, laugh, take inspiration from history, stay optimistic, stand with others, share good news, and be grateful for the little victories. It’s more than a prescription for survival while fighting for social change. It’s a prescription for happiness, even in hard times.

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What Pete Seeger Taught Me About Activism

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Meet the Braaaains Behind AMC’s Hit Series "The Walking Dead"

Mother Jones

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You probably wouldn’t recognize Greg Nicotero on the street, but his work has made you cringe, recoil, and cover your eyes. The 50-year-old makeup and effects guru for AMC’s popular series The Walking Dead—13 million viewers per episode on first airing—got his start as an apprentice to “Godfather of Gore” Tom Savini on director George Romero’s 1985 zombie classic Day of the Dead. Three years later he and two partners founded KNB EFX Group, which has worked on hundreds of Hollywood films and TV shows, from James Bond and Indiana Jones to Deadwood and Breaking Bad.

Remember that scene in Misery where Kathy Bates smashes James Caan’s ankle with a sledgehammer? The bit in Casino where Joe Pesci squeezes the guy’s head in a vice? The gruesome ear-slicing sequence in Reservoir Dogs? The failed electrocution in The Green Mile? All Nicotero’s doing. His own hand even had a cameo as Bruce Campbell’s possessed, disembodied appendage in Evil Dead 2. I caught up with the zombie master shortly after filming wrapped up on the show’s new season (resuming February 9), for which his shop created an estimated 9,000 foul, decaying, flesh-chomping “walkers.”

Mother Jones: Was there anything in your childhood suggesting you might pursue such a career?

Greg Nicotero: I grew up really loving horror movies and genre movies. I was a big fan of Universal Monsters movies, read Famous Monsters magazine. I built monster models and creature effects, and I love to draw.

MJ: What were your favorites films and TV shows?

GN: Dawn of the Dead and Jaws were definitely my two favorite movies, and they still are. I watched Star Trek. I loved the cheesy, you know, Lost in Space and Land of the Giants and all that stuff. I was born right at the time where there was sort of wealth of genre material. Between the Ray Harryhausen movies and the Hammer Horror movies, and growing up in Pittsburgh with George Romero there and Night of the Living Dead, I was sort of at the right time in the right place.

The boss gets a zombie prosthetic. Gene Page/AMC

MJ: How’d you hook up with Romero?

GN: My uncle is an actor and was in The Crazies. That sort of provided an introduction. I ran into George, and I went over and said, “Heyyyy, my uncle…Sam Nicotero. That was my pick-up line! My family collected a lot of movies on beta and VHS, and when I was 15 or 16, I ended up making a bunch of copies for George because we were both movie fans. That was really how we got to be friends.

MJ: His effects guy, Tom Savini, also became a mentor to you.

GN: He was! I met Tom during the filming of Creepshow. In 1984, I went to have lunch with George downtown, and he said “We just got the greenlight to do Day of the Dead. Do you want a job?” I said, “Sounds great. Let me just talk to Savini because I want to be his assistant.” I was in pre-med and had to go break it to my parents that I was going to take off from school and work on a zombie movie!

A head-stomp gag. Gene Page/AMC

MJ: How’d they feel about that?

GN: They were really great! If they had given me resistance, my whole career could have gone a different direction.

MJ: What did you learn from Tom Savini?

GN: One of the most important things was misdirection. Tom approached every makeup effect like a magic trick. When the audience is looking at one thing, you hit them unsuspectingly. The more successful you are at pulling them in, the better the gag will play, because the audience believes it. In Misery, the way Rob Reiner shot that scene, you see James Caan in the bed, and you see a close-up of Kathy Bates as she lifts the sledgehammer. We use a real sledgehammer so you can see it takes her a bit of effort to hoist it. She swings, and you cut back wide to her swinging at a pair of fake legs. The audience is so intently looking at the sledgehammer, they would never imagine in a million years that we would replace the legs. And when she makes impact, it has the momentum of a real hammer.

MJ: It’s interesting that you call the gags, because a lot of horror is deliberately campy.

GN: Not The Walking Dead. One of the things about my company is that we try to make things look super realistic, so when people look at something, there is a weird part of their brain that registers, “Wait a second, it looks I saw tissue and sinew and bone and muscle all inside of that wound. How is that possible, because clearly they can’t do that on a real person?” What the anatomy looks like as a corpse decomposes is very important. We’ve perfected this custom mouth stain that gets rid of all the pink on the gums and the tongue, because when you look at a zombie, and it’s all rotted and brown and leathery looking, but then you see these nice, lively pink tongue and pink gums, it doesn’t work.

MJ: Besides doing makeup and special effects for The Walking Dead, you’ve written, produced, directed, and have even played several zombies on the show. What has been the most fun?

GN: I love all of them. But to be a makeup effects guy, you have to know how to direct your actors, you have to know how to light, you have to know staging. You have to understand all that stuff or else your effect won’t work. We’re not just standard crew people.

MJ: What’s the scariest movie ever made?

GN: The Exorcist and Night of the Living Dead might be tied for me.

MJ: What sorts of scenarios most terrify you? For me, it’s always the thing you can’t see.

GN: One of my favorite horror movies is The Changeling, with George C. Scott. Another is The Innocence, with Debra Kerr. They’re both ghost stories and they’re so terrifying. I remember getting goose bumps watching them because I just got so creeped out. I love the expression “makes your skin crawl,” because when you have that sensation while you’re watching something, it really does. It’s so unsettling. Night of the Living Dead scared the shit out of me, but it didn’t make my skin crawl.

MJ: How does knowing the tricks of the trade affect how you experience a film?

GN: I analyze everything! It’s really hard. So often I’ll see something that will just remind me, “Oh, those two guys are standing in front of a blue screen” or “That lighting doesn’t match from that shot to that shot.” It takes me out of the movie.

Applying makeup on set. Scott Garfield/AMC

MJ: What’s your all-time favorite zombie film?

GN: Dawn of the Dead.

MJ: Do you consider zombies your specialty?

GN: If I said no after working on The Walking Dead for four years, that would be the wrong answer.

MJ: Tell me about your zombie shop.

GN: We have 30 full-time sculptors and mold makers and painters, and myself plus four permanent makeup artists on location to execute the effects. This season, on average, we have seven artists executing the makeup for up to a 150 zombies per day. The first episode this season, in nine days of shooting, we did over 1,000 zombies.

MJ: More stats!

GN: I think we have 80 sets of zombie contact lenses. You can’t really reuse the dentures, so we’ve made hundreds of sets. We probably go through about 25 gallons of blood per episode. This season was our biggest in terms of number of zombies: I would guess about 9,000.

MJ: Wow! How many of them are extras?

GN: The majority. We also have stunt performers in makeup, and we use some animatronics and puppets for specialty moments. Like in the second episode, when the zombies are all pushed up against the fence and one zombie’s face kind of pushes through it like Play-Doh. That was a puppet head. And if a zombie comes at Daryl and he swings his crossbow and knocks it over and then stomps on the head, the head stomp is accomplished with puppet heads we fill with blood and gore.

MJ: You must go through a lot of heads!

GN: We do. The bodies we can reuse, but once the head is destroyed, you’ve got to throw it away.

MJ: Do you use much CGI?

Nicotero prepares for a zombie cameo. Gene Page/AMC

GN: CGI is involved when we get into some of the head hits and bullet wounds and things. In the first season, we built a bunch of rigs to simulate exit wounds and things like that. But when you have eight days to shoot a scene with three cameras of Rick running down the street with a gun, shooting walkers, you don’t have time to go in and clean up all the blood, re-rig the gag, refill the blood tubing. If it takes you 15 minutes to set up for Take 2, you’ll never make your day.

MJ: I assume you audition your zombies.

GN: Yeah. Every season I teach zombie school. The casting people in Georgia look for like 200 new recruits. They come in in groups of 20 and I audition them and grade them based on their look and their performance ability.

MJ: How much acting skill do you really need to stagger around and snarl?

GN: More than you would think. Three-quarters of the job is the prosthetics, but they have to bring it to life. If the actor points a fake gun and pulls the trigger, and you have to fall to your knees, you really do have to sell it. Otherwise, it takes the viewer out of the moment.

MJ: What was it like for you to play zombies yourself?

GN: I was a zombie in several of Romero’s movies as well, so I figured if I’m not a good zombie we’re in big trouble. There was a lot of pressure. It all started in the first season, when Emma Bell’s character, Amy, gets killed. We had very little time to shoot that sequence. We put an arm prosthetic and a neck prosthetic on her, and I figured it made more sense for me to put on the zombie makeup so that if somebody needs to bite her arm and bite her neck, we get it in one take.

MJ: Do a lot of people want to play zombies?

Fieldwork. Gene Page/AMC

GN: You would be amazed how many! I get email after email, and I get stopped on the street—which is sort of astounding, considering I’m not an on-camera guy. People will come up and go, “How do I get to be a zombie on The Walking Dead?” They don’t think about the fact that it’s 120 degrees outside, and you’re going to be sitting in a makeup chair for an hour and a half, and you’re going to be sticky and hot, and you’re going to work all day, and then at the end of the day we’ve got to use all the remover. It sounds more glamorous than it is. But there are people who really love it.

MJ: Are these rigors why we so rarely see child zombies on the show?

GN: They would be the first ones eaten! We discussed that quite a bit going back to the first season. They’re easy to catch and they’re small, so they’d just grab them and eat them. Laughs. That’s one of the reasons I don’t imagine that we’d see a lot of kids.

MJ: Or babies, for that matter.

GN: Yeah. I mean, we’ve sort of hinted at it—strollers, baby carriers, things like that. But we’ve never really seen that.

MJ: Do you think it would freak people out too much?

Nicotero is hungry. Gene Page/AMC

GN: Probably there would be people who would love it! Fans of the genre would be like, “Ooh, zombie babies! How cool would that be?” And other people would just be mortified.

MJ: From a plot perspective, what do you think keeps the zombies going season after season?

GN: We don’t really know. My feeling is that they don’t receive much nourishment from feeding. They just do it because that part of their brain has been turned back on.

Chatting with Daryl (actor Norman Reedus). Gene Page/AMC

MJ: Okay, so what’s the secret to making super-realistic fake blood?

GN: The trick is to use powdered food coloring and Karo syrup, and some detergent or dish soap so that it doesn’t stain as much. If you use liquid food coloring, everything stains and looks red, and it just doesn’t work.

MJ: What about brains and intestines and that sort of thing?

GN: All the feasting scenes, anytime someone’s eating guts, we use barbeque! We soak it in edible fake blood. Sometimes we’ll use cooked sausage. It just has to feel like real meat. As a matter of fact, we did a gag right at the end of the season where we had a zombie biting into raw steak to simulate flesh. I was standing on set going, “You know, guys, theoretically, we are all just uncooked steak! So to simulate what it would look like to have a big chunk of meat bitten out of somebody’s arm, we should just get a piece of raw steak.” I soaked it in fake blood, and it looked great. It was really disgusting.

Eat him again, Greg. Gene Page/AMC

MJ: Do you collect anything work-related?

GN: If you were able to see what I’m looking at right now! My office is filled with a Predator head and an Alien face-hugger, and a 2001: A Space Odyssey helmet, and all these things. At my house I have a full-size time machine that I’ve built over a couple of years, a replica of an alien from the first movie—all this weird, crazy stuff. I love looking at people’s faces when they walk into my office. They’re literally astounded.

MJ: You have a son and a daughter, right?

GN: I have an 11-year-old son and an 8-year-old daughter.

MJ: Did you shelter them from the scary stuff when they were little?

Horsing around with Michonne (actress Danai Gurira). Gene Page/AMC

GN: Actually, I didn’t. They would come to the shop and see werewolves and lions and creatures all the time. I would explain it like, “You know how on Halloween when you put a mask on? That’s what Daddy does.” So they were never really afraid. They watch The Walking Dead every week! But they know all the actors and they know everybody, so they’re able to really differentiate between the fantasy and the reality.

MJ: What’s the most skewed ratio of time spent preparing a walker to the amount of time it appears on screen?

Rehearsing a machete gag with Rick (actor Andrew Lincoln). Gene Page/AMC

GN: There was a zombie this season that we called the Moss Walker. It’s been crushed by a tree so its legs are pinned underneath and its stomach is hollowed out, and it’s been there for over a year, so it’s covered in moss and vines. It took two weeks of sculpting and molding to manufacture the pieces, and the makeup on set probably took two and a half to three hours, and I believe he’s in two shots. A lot of people were like, “He’s such a cool walker. Where is he?” But that was it.

MJ: Wait, people have their favorite walkers?

GN: Oh, without a doubt! I’ve had people come up to me with tattoos of zombies we’ve done on the show. Which is crazy! I’ve had a couple people come up and say, “Hey look! Here’s you as a walker on my arm.” Wow!

MJ: That’s maybe a little weird.

GN: It’s dedication.

End of the line for Nicotero’s walker. Gene Page/AMC

Credit:

Meet the Braaaains Behind AMC’s Hit Series "The Walking Dead"

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Contact: Cellist Leyla McCalla Channels the Poet Langston Hughes

Mother Jones

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Leyla McCalla is a singer, songwriter, and multi-instrumentalist (cello, banjo, guitar) who performed for several years with the Carolina Chocolate Drops. Out this week, her Kickstarter-funded debut solo album, Vari-Colored Songs: A Tribute to Langston Hughes, weaves together Hughes’ poetry, Haitian folk music, and her own original songs. The photo was shot in Harlem, across the street from Hughes’ home of 20 years, where McCalla spoke with Jacob Blickenstaff about why she chose Hughes as her muse. The following is in her words.

Langston Hughes is a focal point in my life, and inspired me to pursue a creative path. I read both of his autobiographies. One is called The Big Sea, and the other is I Wonder as I Wander. The Big Sea is about his early life as an artist, his childhood and upbringing.

Hughes has all these different layers of artistry. His voice was so simple, but it encompasses so many issues and subtleties of our culture. He’s the Duke Ellington of words—painting the most incredible portraits with simple musical ideas that just come together in amazing ways. I feel like he does that with concepts, words, and color in his language. I Wonder as I Wander starts in Haiti. It was interesting to me that he traveled so much, and that that was such a big part of his work. I think it’s under-acknowledged and it made me realize that being an artist is hard work. He wasn’t just sitting in Harlem writing poems all day, you know?

He connected with a Haitian writer named Jacques Roumain. Through him, Hughes was exposed to this pan-Africanism—black culture in a more universal way—and I think it was eye-opening for him to realize that black culture wasn’t just of the United States, but that it existed everywhere.

That resonated with me. My family’s from Haiti. I’ve been exposed to the culture of black America, I’ve lived in Africa, and even from recently going to Europe I have a better understanding of the racial relations in places like France and the UK. I feel like the work that he started continues today. It was really important to acknowledge that through this album.

Finding the sound was a pretty intuitive process. I followed my ear: What I heard is what I tried to make happen. I heard the arrangements as sparse, and wanted to focus on bringing the words to the forefront. I heard steel guitar, which has a dreamy, otherworldliness to it that echoes a dreamy quality in the poems.

I’ll usually pick up an instrument as I read through a poem. I’ll use GarageBand to flesh out some ideas and try different things, but the connection that I feel is pretty immediate. With “Heart of Gold.” I just played that A minor and C9 chord for a while, and then was playing it in 5/4 time—I can’t remember how it really happened.

The original title for the poem was “Vari-Colored Song,” but I had always called it “Heart of Gold.” When it was time to name the album, a friend asked if it’s too weird to call it “a tribute to Langston Hughes?” and I said, “No, I think that makes it stronger,” and then I thought, what about Vari-Colored Songs for the title? I felt like there were so many different things happening in the record, and I felt like conceptually the strongest way to tie it all together was to continue to use his words.

“Contact” is an occasional series of artist portraits and interviews by Jacob Blickenstaff.

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Contact: Cellist Leyla McCalla Channels the Poet Langston Hughes

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Dylan Farrow Writes Open Letter Claiming Horrific Sexual Assault by Woody Allen

Mother Jones

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On Saturday, Nicholas Kristof’s blog at the New York Times published an open letter by Dylan Farrow, the adoptive daughter of celebrated filmmaker Woody Allen. The letter describes, in horrifying detail, sexual assault she claims to have suffered at the hands of Allen—when she was seven years old. As Kristof notes, this is the first time that Farrow has written about this in public.

Here’s an excerpt:

What’s your favorite Woody Allen movie? Before you answer, you should know: when I was seven years old, Woody Allen took me by the hand and led me into a dim, closet-like attic on the second floor of our house. He told me to lay on my stomach and play with my brother’s electric train set. Then he sexually assaulted me. He talked to me while he did it, whispering that I was a good girl, that this was our secret, promising that we’d go to Paris and I’d be a star in his movies. I remember staring at that toy train, focusing on it as it traveled in its circle around the attic. To this day, I find it difficult to look at toy trains.

What if it had been your child, Cate Blanchett? Louis CK? Alec Baldwin? What if it had been you, Emma Stone? Or you, Scarlett Johansson? You knew me when I was a little girl, Diane Keaton. Have you forgotten me?

Woody Allen is a living testament to the way our society fails the survivors of sexual assault and abuse.

(You can read the rest of her letter—which isn’t easy to get through—here.)

Allen’s representatives did not immediately respond to Mother Jones‘ request for comment regarding the letter. I will update this post, if that changes.

Accusations of the abuse surfaced in the early 1990s, shortly after the relationship between Allen and long-time girlfriend Mia Farrow ended after she discovered Allen had been having an affair with Soon-Yi Previn, the adopted daughter of Mia Farrow and composer/conductor André Previn. Allen denies the allegations, and has never been prosecuted in this case. Allen and his defenders say that Dylan was coached to make the allegations by Mia Farrow. Discussion of the alleged assaults was renewed following a recent tribute to Allen at the Golden Globe Awards.

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Dylan Farrow Writes Open Letter Claiming Horrific Sexual Assault by Woody Allen

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A Roger Ailes Movie Will Likely Happen—Here’s Who Should Play Him

Mother Jones

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Earlier this week, TheWrap published an interview with author and journalist Gabriel Sherman, about The Loudest Voice in the Room, his new, much-discussed unauthorized biography of Fox News president Roger Ailes. The biography has gained attention for its juicy content (such as a producer claiming that Ailes, then at NBC, offered her an extra $100 a week if she agreed to have sex with him whenever he asked), and for being the target of a campaign, by Fox News and others in conservative media, to discredit Sherman’s reporting.

At the end of the Wrap Q&A, reporter L.A. Ross asks Sherman if he has received any offers from studios or production companies about turning his book into a movie. “Well…it’s too early to talk about that, but I think Ailes is an incredibly cinematic character, and would find a natural home on the big screen,” Sherman replied. When pressed further, he simply said, “No comment.”

The idea of a Hollywood epic chronicling the saga of Ailes was intriguing, so I poked around a little: a source with knowledge of the situation says that folks in Hollywood have indeed expressed interest in developing Sherman’s book into a film. (This might go nicely with the Rush Limbaugh movie that John Cusack has supposedly been working on.)

I haven’t been able to get any other details yet, but the prospect of a feature film on the life and work of a figure as towering and powerful as the ultra-conservative Roger Ailes got me thinking. Which actor should play him?

Here are my top suggestions for casting the role of the Fox News chief. If you have better ones, please put them in the comments below.

1. John Goodman, who basically already portrayed an Ailes-type character on the third season of NBC’s Community.

David Shankbone/Wikimedia Commons

2. Paul Giamatti, who has played a cartoonish right-wing villain before.

Justin Hoch/Hudson Union Society

3. Jonathan Banks, the Breaking Bad star who’s done a Chuck Norris movie.

Gage Skidmore/Wikimedia Commons

4. Conleth Hill, who plays a eunuch overseeing a large network of informants on HBO’s Game of Thrones.

HBO

5. Anthony Hopkins, who was nominated for an Oscar for portraying President Richard Nixon (for whom Ailes was a paid consultant).

StreamingTrailer/YouTube

6. Rip Torn, who actually blames Ailes’ old boss Nixon for stalling his acting career in the 1970s.

Alec Michael/Globe Photos/ZUMA

7. Robert Duvall, whose politics line up reasonably well with Ailes’.

David Shankbone/Flickr

8. Douglas Urbanski, who played former Treasury secretary Larry Summers in David Fincher’s The Social Network.

DukeofConDao/YouTube

9. Daniel Day-Lewis…just because Daniel DayLewis can play anyone and anything.

Jaguar MENA/Flickr

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A Roger Ailes Movie Will Likely Happen—Here’s Who Should Play Him

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Quentin Tarantino Sues Gawker for Linking to Leaked Script: "This Time They Went Too Far"

Mother Jones

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Oscar-winning writer/director Quentin Tarantino is suing Gawker Media. The filmmaker, who is famous for such films as Pulp Fiction and Inglourious Basterds, is taking legal action after his script for a future project (a Western flick called The Hateful Eight) leaked online. Tarantino became “very, very depressed” about this, so much so that he shelved the project. And last Thursday, Gawker‘s “Defamer” blog published a post titled, “â&#128;&#139;Here Is the Leaked Quentin Tarantino Hateful Eight Script.”

“For better or worse, the document is 146 pages of pure Tarantino. Enjoy!” the post reads, linking to a free download of Tarantino’s draft.

For that, the the 50-year-old director filed a copyright lawsuit against Gawker Media for allegedly promoting and disseminating unauthorized copies of the leaked document, the Hollywood Reporter reported on Monday. “Gawker Media has made a business of predatory journalism, violating people’s rights to make a buck,” Tarantino’s lawsuit, which was filed by attorneys Martin Singer and Evan Spiegel in California federal court, reads. “This time they went too far.”

As of posting, John Cook, editor of Gawker, has not responded to Mother Jones‘ request for comment.

The lawsuit also alleges that Gawker actively solicited readers to provide a copy of the screenplay with this blog post. Tarantino is seeking more than $1 million in damages and the defendants’ profits. Read the formal legal complaint here (via Deadline.com):

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Complaint Tarantino v Gawker Media Et Al (PDF)

Complaint Tarantino v Gawker Media Et Al (Text)

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Quentin Tarantino Sues Gawker for Linking to Leaked Script: "This Time They Went Too Far"

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