Category Archives: Omega

Texas Store Gives New Meaning to ‘Reusable Shopping Bags’

Reusing shopping bags from other stores has helped Patina Green Home and Market cut back on waste. Photo: MorgueFile/clarita

When shoppers leave Patina Green Home and Market, they’re never sure exactly what bag they’ll get to tote their purchases home. That’s because owner Kaci Lyford is a firm believer in reusing and recycling — and she saw eliminating shopping bags from her store as an immediate way to cut back on waste.

“Our store is all about being green and finding ways to use what is already out there,” says Lyford, who opened the store in McKinney, Texas, with her mother and husband three years ago. “So instead of buying shopping bags for our store, we reuse bags from other stores.”

Patina Green, which started as a place for Lyford and her mother to sell antiques, has evolved into a “modern general store” that also carries an unexpected mix of handmade home décor, soaps, gifts and  linens along with fresh, locally harvested market items like eggs, bread and produce.

Initially, they used their personal stash of reusable shopping bags from other stores, but now customers regularly drop off bags that otherwise would have been tossed or recycled.

“We have people who bring in piles of bags and are so grateful because they didn’t know what else to do with them, but didn’t want to just throw them away,” Lyford says.

Each of the reused shopping bags bears a tag explaining that the bag has been recycled and asks customers to consider dropping their old shopping bags off at the store instead of tossing them in the trash. And the unique approach has made for some memorable moments for customers.

“We had one lady who bought some groceries and we sent them home with her in a Victoria’s Secret bag,” Lyford recalls. “She said her husband was just dying when he saw the bag — until she started pulling out bread and eggs.”

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Texas Store Gives New Meaning to ‘Reusable Shopping Bags’

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Why This Indie Game Studio Chose a Feminist Drama Over Guns and Zombies

Mother Jones

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Gone Home begins with Katie Greenbriar arriving at her family’s new house during a thunderstorm in the dead of night. After reading a foreboding note from her little sister Sam taped to the door, Katie enters to find only flickering lights, creepy hallways, and mementos from her mysteriously absent family strewn about.

Anyone who has played more than a few video games can be excused for assuming this is all a prelude to Katie finding her dad’s shotgun and fending off hordes of the undead. Gone Home has no combat, however—your only mission is to explore the house and piece together your family’s story based on letters, ticket stubs, and plenty of other objects they left behind. As you hunt through every room, Sam’s audio diaries guide you through a riot grrrl-soundtracked story of high school, sexuality, and romance.

In an industry full of big budget shooters, Gone Home’s eschewal of violence to focus on exploration and storytelling has brought near-universal critical acclaim since its August 15 release. It’s the first game from The Fullbright Company, a studio founded last year by former developers of some of the award-winning BioShock games, genre-bending shooters that garnered plenty of praise for their own storytelling. Cofounder Steve Gaynor spoke with Mother Jones about moving away from major studio work, taking storytelling and gameplay risks, and why he finds the current state of the video game industry to be so inspiring. **Gone Home spoilers will follow.**

MJ: You worked on BioShock Infinite before Gone Home. What was it like moving from a big studio to an office in your Portland basement?

SG: It was an interesting set of transitions because I worked on BioShock 2 and it was like 80 or 100 people working on it, then I was the lead of the Minerva’s Den DLC and that was 12 people that were on it full-time within this big organization. It felt like a very small project and we had a lot of control over it. It was a good experience. Going back to a giant team on a massive production like Infinite was—I don’t know, I spent a year in Boston, and by the end of that I felt like it wasn’t a project for me. It wasn’t the size of the game that I wanted to be working on. Really I wanted to get back to that smaller game feeling.

MJ: How did you guys come up with Gone Home’s storyline?

SG: Coming off of BioShock stuff, the part that really inspired us about those games was the sense of exploration—going around a first-person environment, finding the story in the environment, and putting together the story of the place as you go. Unlike most games, where those aspects are kind of a sideshow, we wanted the whole game to be that… We knew it had to be a small place that would be dense with evidence you can find, so we settled on a house. And it’s a story of the family that lives in the house. Going from there, our creative decisions came from that kind of practical problem solving, you know, there should be drama between the parents and the teenage kid, and what form does that take, and who are these people and how do the conflicts resolve between them in an interpersonal way. In so many games, the conflict is resolved by ‘this guy kills this other guy’ or something. So our challenge was, if we have the teenager and the parents and they don’t see eye to eye, how does the resolution of their story remain interesting just by finding the stuff they had left behind?

MJ: Maybe it’s just the games that I play, but it seems so hard to find a game with everyday female main characters, not to mention gay characters. Gone Home also dives into a lot of territory—gender, sexuality, coming of age—that your stereotypical video game doesn’t cover. Is it nice to take a game and switch things up?

SG: It is. Really, it was a process of us taking opportunities that presented themselves with the game we were making. We decided early on there weren’t going to be any puzzles, and there won’t be any combat. The whole game is just about exploring a place and the reason the player is playing is not to beat challenges but because of natural curiosity and their desire to find everything and find out what happens next. So we said, “We can make this story about just a normal family, a group of people that live in this house in contemporary America, and there doesn’t also have to be zombies coming out the walls.” At that point we started talking about what the conflict is. And it’s the kid falls in love with somebody the parents don’t approve of. That’s a classic irreconcilable difference. So we thought about what the contemporary version of that is, and at some point I said, “OK, we signed up to write a gay character and write about their experience and make that central to the events of the game. Now we have to commit to that and make that a thing that feels authentic, that the player gets invested in.” It definitely didn’t come from the point of, well we want to do an LGBT story, how do we do that? It was a process of discovering who these characters were and then when we arrived at who they were, how to tell their stories in a way that felt honest.

Courtesy of Naughty Dog

MJ: There was some controversy at the end of last year when it came out that the developers of The Last Of Us had to fight to keep Ellie, the game’s female main character, in a prominent place on the cover art. Is it easier for a small indie studio to put out games with gay characters and female main characters than it is for major studios looking for a wide audience?

SG: I think that it is, and I think that’s not because of the people making the games generally. Obviously there are people who are trying to push on what kind of people are represented in mainstream games. When you bring up The Last of Us, it’s a good example—Ellie was a great character, and obviously the developers of the game fought hard to get her on the promotional materials and everything. I think the difference is that when you’re working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to break even, you have a lot more layers between you and the audience. You have a marketing department, and there’s a different marketing department for every continent, and the parent company has stockholders, and all that kind of stuff. You have to get all these approvals and go through all these hoops. I’m really grateful for the fact that we’re working in a time for the industry and in a part of the industry that allows us to make the game we believe in and get it out to people without really any barriers to entry. We can just make the game in our basement and work to get it on the digital game distribution platform Steam and get it previewed and reviewed on websites, and the only version of it that people see is the one that we want to put out there.

MJ: You mentioned all the different layers at work on these larger studio games, and plenty of critics have called for more diversity when it comes to character depictions in games. Is it more that the audience only wants a certain type of game or character? Or is it that your marketers or shareholders are scared to put out a game that doesn’t have a nameless space marine in the middle of it?

SG: I think there are a lot of different factors there. A game that a lot of critics like is not necessarily a game that enough players like to be able to make back an investment of tens of millions of dollars. So I understand the concern that you have to have when you’re working on something really big. I think that the good thing about working smaller and being a smaller company that doesn’t have to make as much to make money back is that you don’t have to worry about, well, critics like this and they’ll tell people to buy it, but millions of people might say, ‘Oh, well I’m not interested in that subject matter’ and we’re sunk. There are enough tools now…stuff like Steam and Twitter that allow people to tell their friends about games that they might be interested in, that let us say we don’t want to make something that will sell 3 million copies at Wal-Mart. We want to make something that would sell 50,000 copies online. I think that’s a really inspiring place for the industry to be right now.

MJ: Sam’s riot grrrl tapes are scattered around the house, and you can listen to them as you explore. Tell me about getting Bratmobile and Heavens To Betsy on the soundtrack.

SG: We started working on that early, which is good because it took a long time. We’re a small studio and we don’t have any clout, we don’t have a track record really, so it was a long drawn-out process of negotiating for the rights to use those songs. Early on, when we knew who Sam and Lonnie were, and we knew the time period was the mid-90s, we knew this would be the perfect music for what these characters are going through. Kill Rock Stars is a local label. They’re here in Portland. We actually had to work with their licensing agency in New York, but early on, we knew they were a local company and this is music from the Pacific Northwest, and it’s obscure enough that we might be able to afford it. We were really excited to get that in because I think it adds a lot to the feeling of the game and what the characters are going through.

MJ: All of Gone Home takes place inside a single house. What was the challenge gameplay-wise of fitting everything into this small setting?

SG: On some level, the biggest challenge and the thing I’m happiest about as far as telling a story about people is that, well, there are no people in the game. I’m glad that we didn’t do that because that just introduces its own challenges from both a development and an aesthetic standpoint. But also it was the one constraint that we had—Mom went and did this thing outside of the house, so how do you know that happened? Well maybe she brings the ticket stub home, and you can find the note inviting her out and all that kind of stuff. It was a fun challenge, and it played to our strengths because there was a lot of writing in the game and a lot of really nice 2-D art. Karla, one of our cofounders, is a really great 2-D artist and just a Photoshop wizard. A document forger, really. It allowed us to say we’ll focus on these 2-D productions to convey what the characters left behind and what their story is.

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Why This Indie Game Studio Chose a Feminist Drama Over Guns and Zombies

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Instead of Being Protected, Antarctica’s Oceans Will Be Open for Fishing

A Weddell Seal sunbathes near Antarctica’s Ross Sea. Photo: Leonardo Sagnotti

As Antarctica is undergoing massive changes—in its climate, because of rapidly melting ice shelves, and in its biology, because invasive species are moving into the warming waters—it’s also playing a new role in scientists’ understanding of how life on Earth gets by. The continent was long thought to be a mostly barren wasteland, home to penguins and seals and little else, but recent investigations in the surrounding oceans and in lakes deep beneath the glaciers have turned up a wealth of new life—a trove of thriving species likely found nowhere else on Earth.

Recognizing Antarctica’s status as one of the last largely untapped ecosystems on Earth, many members of an international government consortium, the Commission for the Conservation of Antarctic Marine Living Resources (CCAMLR), have been pushing hard to have 963 million acres of the Southern Ocean set off as a protected reserve. Pew Environment writes:

The proposed Southern Ocean protections included a Ross Sea marine reserve of 1.6 million square kilometres — where no fishing would be allowed — within a 2.3 million square kilometre marine protected area, and seven marine protected areas on the East Antarctic coast, covering an additional 1.6 million square kilometres. The Ross Sea plan was proposed by the United States and New Zealand; the East Antarctic protections were championed by Australia, France, and the E.U.

Scientists, say Pew, have “called the Ross Sea ‘The least altered marine ecosystem on Earth,’ with unusually large and closely interacting populations of several marine bird and mammal species.”

The Southern Ocean is home to thousands of unique species including most of the world’s penguins, whales, seabirds, colossal squid, and the remarkable but heavily fished Antarctic and Patagonian toothfish. The region is critical for scientific research, both for studying how intact marine ecosystems function and for determining the accelerating impacts of global climate change.

Unfortunately for those arguing for greater protections (which included representatives from the United States), the plan to set the Southern Ocean regions aside, free from fishing and other enterprises, has been nixed. At a meeting organized to discuss the plan, says Nature, a “surprise legal objection from Russian diplomats” stalled the plan.

[T]he Russian delegation questioned the very authority of the Commission for the Conservation on Marine Living Resources (CCAMLR), which regulates fishing in Antarctica, to create reserves.

… This has enraged NGOs, who pointed out that CCAMLR has already created one such ‘marine protected area’ and that all of the commission’s members had previously agreed in principle that it should create such zones. NGO representatives accused Russia of coming in bad faith to the meeting, which was convened specifically to discuss the marine reserves after they were not agreed to at another meeting last year.

With no legal restrictions in place, fisheries would be free to act in the Southern Ocean. Indeed, fishing has been a “major sticking point in the talks,” says the BBC:

[S]pecies like krill and patagonian toothfish prov[e] highly lucrative for boats from a range of countries, including South Korea, Norway and Japan.

The tiny shrimp like Antarctic krill are a key element of the ecosystem, as they are part of the diet of whales, penguins, seals and sea birds.

However demand for krill has risen sharply in recent years thanks to growing interest in Omega-3 dietary supplements.

The group, says Der Spiegel, plans to meet once more in October to discuss the marine protected area. “Although there is hope that they may be approved there,” says Nature, “Russia’s hardline approach to this week’s meeting casts a long shadow, and raises serious doubts about the chances of approval.”

More from Smithsonian.com:

‘Bone-Eating Zombie Worm’ And Eight Other New Species Live on the First Whale Skeleton Found in Antarctica
Thousands of Species Found in a Lake Cut Off From the World for Millions of Years
There Goes the Ecosystem: Alien Animals Invade Antarctica

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Instead of Being Protected, Antarctica’s Oceans Will Be Open for Fishing

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Eating on the Wild Side – Jo Robinson

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Eating on the Wild Side

The Missing Link to Optimum Health

Jo Robinson

Genre: Health & Fitness

Price: $12.99

Publish Date: June 4, 2013

Publisher: Little, Brown and Company

Seller: Hachette Digital, Inc.


The next stage in the food revolution–a radical way to select fruits and vegetables and reclaim the flavor and nutrients we've lost. Eating on the Wild Side is the first book to reveal the nutritional history of our fruits and vegetables. Starting with the wild plants that were central to our original diet, investigative journalist Jo Robinson describes how 400 generations of farmers have unwittingly squandered a host of essential fiber, protein, vitamins, minerals, and antioxidants. New research shows that these losses have made us more vulnerable to our most troubling conditions and diseases–obesity, diabetes, cancer, cardiovascular disease, chronic inflammation, and dementia. In an engaging blend of science and story, Robinson describes how and when we transformed the food in the produce aisles. Wild apples, for example, have from three to 100 times more antioxidants than Galas and Honeycrisps, and are five times more effective in killing cancer cells. Compared with spinach, one of our present-day &quot;superfoods,&quot; wild dandelion leaves have eight times more antioxidant activity, two times more calcium, three more times vitamin A, and five times more vitamins K and E. How do we begin to recoup the losses of essential nutrients? By &quot;eating on the wild side&quot;–choosing present-day fruits and vegetables that come closest to the nutritional bounty of their wild ancestors. Robinson explains that many of these jewels of nutrition are hiding in plain sight in our supermarkets, farmers markets, and U-pick orchards. Eating on the Wild Side provides the world's most extensive list of these superlative varieties. Drawing on her five-year review of recently published studies, Robinson introduces simple, scientifically proven methods of storage and preparation that will preserve and even enhance their health benefits: Squeezing fresh garlic in a garlic press and then setting it aside for ten minutes before cooking it will increase your defenses against cancer and cardiovascular disease. Baking potatoes, refrigerating them overnight, and then reheating them before serving will keep them from spiking your blood sugar. Cooking most berries makes them more nutritious. Shredding lettuce the day before you eat it will double its antioxidant activity. Store watermelon on the kitchen counter for up to a week and it will develop more lycopene. Eat broccoli the day you buy it to preserve its natural sugars and cancer-fighting compounds. The information in this surprising, important, and meticulously researched book will prove invaluable for omnivores, vegetarians, and vegans alike, and forever change the way we think about food.

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Eating on the Wild Side – Jo Robinson

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A Cool But Splendid Spring in the Northeast

A short walk on a beautiful spring day. View original:   A Cool But Splendid Spring in the Northeast Related ArticlesStudy Charts 2,000 Years of Continental Climate ChangesSustaining Cities on a Crowding PlanetA Photographer’s Focus Shifts from Suffering to Serenity

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A Cool But Splendid Spring in the Northeast

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Sustaining Cities on a Crowding Planet

Mayors, builders and others discuss urban options for energy, resilient design, and more on a crowding planet. Credit:  Sustaining Cities on a Crowding Planet Related ArticlesStudy Charts 2,000 Years of Continental Climate ChangesAn Earth Day Thought: Litter MattersShould Sunday Become Sun Day?

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Sustaining Cities on a Crowding Planet

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VIDEO: What Does the Keystone XL Fight Mean for Environmentalism?

The latest Climate Desk Live asked if pipeline opponents picked the wrong battle—and if that even matters. If you’re a liberal or centrist, generally inclined to bash those “hippies” to the left of you—well, perhaps you should stop and think about it for a moment, and not resume bashing until you at least understand the best case activists can make for what they’re trying to achieve, and the particular strategy they’ve chosen. That was one upshot of the latest Climate Desk Live briefing in Washington, DC, a collaboration between the Climate Desk and one of its key partners, Grist. The event focused on what the Keystone XL Pipeline protest movement means to the future of environmentalism, and featured a panel that spanned from activist to centrist, uniting representatives of the climate grassroots group 350.org and the Council on Foreign Relations. (Mega archive of event Tweets here.) The protestors and organizers surrounding Keystone XL have often been criticized for picking the wrong fight by focusing on a pipeline that is unlikely to be defeated and, some claim, won’t significantly increase global carbon emissions. The activists argue back that the fight is important as a galvanizing battle, and that when it comes to wanton burning of fossil fuels, it’s simply time to take a stand. Against this backdrop, the panel took up the question of what the impact this movement could have on the broader push for limiting carbon emissions. On that, everyone agreed that the notion that the Keystone XL protests will have any one clear effect, whether good or bad, is far too simplistic. The movement’s impact echo in complex ways—perhaps backfiring in some respects yet promoting progress in others. Caught up in the moment as we all are, we can’t fully say—but for that very reason, how sure are we that we can criticize? May Boeve, who as a student activist worked with Bill McKibben and went on to co-found 350.org (and is now its executive director), spoke first, and frankly, about the anti-Keystone movement. “Is it the perfect political battle?” she asked. “Are we sure we’re gonna win? No.” But Boeve argued that the movement has mobilized a new constituency, and that itself is an achievement that will extend beyond this specific fight. “No matter what the president decides, we have a climate movement now that is stronger than we’ve ever had, and it is going to keep growing,” she said. Boeve was followed by two journalists who have struggled with the Keystone issue and, ultimately, come out on the side of the activists. For Grist‘s David Roberts, the reason was simple: “Aside from whether Keystone XL is the right target, or how much effect on carbon emissions Keystone may or may not have, the fact that forty thousand people uprooted themselves and went to DC on a freezing cold day, and stood there chanting, is a signal.” For Roberts, it’s silly to say that we know precisely what will draw attention to the climate crisis. Rather, “we don’t know what’s going to make change, so just need to pull every lever that’s available.” Indeed, Roberts suggested that by making climate dissent visible, and by showing that a lot of people care about our burning of fossil fuels, activists may make…a lot of people care. Sociologists talk about the concept of “social proof”: People shift their behavior to match what they see others doing, because that’s a cue that helps them to determine what is and isn’t accepted. This logic suggests people should see more protesters causing a ruckus over climate change. Michael Grunwald, the bestselling author of The New New Deal: The Hidden Story of Change in the Obama Era, was in surprise agreement with Roberts on this. While Grunwald considered himself more of a centrist than other panelists, his view on Keystone and climate change was that sometimes, you just have to take a stand. ”If we think it’s a war, sometimes you’ve got to show that you’re willing to fight,” he said. And if we are now met on a great battlefield called Keystone—well, so be it, said Grunwald. Criticizing activists at this point, he remarked—to much laughter—is like saying, “Hey Rosa Parks, it’s not about the bus system!” The event also offered an appropriately cautionary note. Michael Levi of the Council on Foreign Relations, author of the new book The Power Surge: Energy, Opportunity, and the Battle for America’s Future, outlined possible negative side-effects from the Keystone protests. For instance: If President Obama blocks the pipeline, enraging Republicans and also a number of congressional Democrats, there’s a risk that Congress might “take away his Clean Air Act authority,” Levi suggested. “I think that’s a big deal.” Then there’s the broader political problem: A lot of people in “depressed communities that are struggling economically” look to energy development projects, like the pipeline, for jobs. Those people aren’t the enemy, and could be alienated if they see climate protestors as threatening local economic growth. “What I worry about is the hollowing out of the middle on climate change,” Levi said. So what’s the ultimate answer? As the Keystone saga unfolds, nobody can really say what all of its ramifications will be. Meanwhile, the activists are busy and, just maybe, scaring the center a little. Pressure on moderate politicians, Roberts explained, “only works if there’s genuine fear of what the crazy hippies might do.” Like make history, for instance. Or as Roberts put it: “In conclusion: ‘Yay, activism!’” Source article:   VIDEO: What Does the Keystone XL Fight Mean for Environmentalism? Related ArticlesThe First—And Last—Hearing on Keystone XL Environmental ImpactCharts: The Smart Money is on Renewable EnergyCarbon Bubble Will Plunge the World Into Another Financial Crisis – Report

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VIDEO: What Does the Keystone XL Fight Mean for Environmentalism?

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Alabama man feeds the homeless by teaching them to grow their own food

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Inside of a Dog – Alexandra Horowitz

A fresh look at what goes on inside the minds of dogs “that causes one’s dog-loving heart to flutter with astonishment and gratitude” (The New York Times Book Review)—from a cognitive scientist with a background at The New Yorker. As one of the millions of dog owners in America, Horowitz is naturally curious to learn what her dog thinks about and knows. And […]

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Trident K9 Warriors – Michael Ritland & Gary Brozek

As a Navy SEAL during a combat deployment in Iraq, Mike Ritland saw a military working dog in action and instantly knew he’d found his true calling. Ritland started his own company training and supplying dogs for the SEAL teams, U.S. Government, and Department of Defense. He knew that fewer than 1 percent of all working dogs had what it takes […]

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Death From the Skies – Games Workshop

Death from the Skies is your guide to launching aerial might into the skies of the 41 st Millennium. This volume contains the rules for 11 flyers to use in your games of Warhammer 40,000, including units for use in Space Marines, Blood Angels, Black Templars, Grey Knights, Imperial Guard, Orks, Necrons and Dark Eldar […]

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The Heirloom Life Gardener – Jere And Emilee Gettle

Tired of genetically modified food every day, Americans are moving more toward eating natural, locally grown food that is free of pesticides and preservatives—and there is no better way to ensure this than to grow it yourself. Anyone can start a garden, whether in a backyard or on a city rooftop; but what they need to truly succeed is The Heirloom Life Garde […]

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World of Warcraft: Dawn of the Aspects: Part III – Richard A. Knaak

A Simon & Schuster eBook. Simon & Schuster has a great book for every reader. […]

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Codex: Tau Empire – Games Workshop

Codex: Tau Empire is your comprehensive guide to unleashing the might of the Tau upon the battlefields of the 41 st Millennium. This volume introduces the four Tau castes, the Ethereals, and their mercenary allies. This dynamic race has begun its Third Sphere Expansion, setting forth into the stars to grow the borders of their burgeoning empire and bring the […]

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Don’t Throw It, Grow It! – Deborah Peterson

Magic and wonder hide in unexpected places — a leftover piece of ginger, a wrinkled potato left too long in its bag, a humdrum kitchen spice rack. In Don’t Throw It, Grow It! Deborah Peterson reveals the hidden possibilities in everyday foods. Peterson, former president of the American Pit Gardening Society, shows how common kitchen staples — pits, nuts […]

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Train Your Dog Positively – Victoria Stilwell

Victoria Stilwell, positive reinforcement dog trainer and star of the hit Animal Planet TV show, It’s Me or the Dog , explains how to use her force-free, scientifically-backed training methods to solve common canine behavior problems. Victoria Stilwell, America’s favorite no-nonsense trainer, has rehabilitated some of the world’s […]

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World of Warcraft: Dawn of the Aspects: Part I – Richard A. Knaak

THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world? The answer lies in the distant past, when savage beasts cal […]

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The Art of Raising a Puppy (Revised Edition) – Monks of New Skete

For more than thirty years the Monks of New Skete have been among America’s most trusted authorities on dog training, canine behavior, and the animal/human bond. In their two now-classic bestsellers, How to be Your Dog’s Best Friend and The Art of Raising a Puppy, the Monks draw on their experience as long-time breeders of German shepherds and as t […]

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Alabama man feeds the homeless by teaching them to grow their own food

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Omega 8004 Juicer (Color: White) Plus Organic Wheatgrass Growing Kit: Combo Includes Omega Juice Machine & Wheat Grass Grow Kit – Kit Includes Trays, Seeds, Soil, Instructions & More.

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Omega 8006 Juicer (Color: Chrome & Black) Plus Organic Wheatgrass Growing Kit: Combo Includes Omega Juice Machine & Wheat Grass Grow Kit – Kit Includes Trays, Seeds, Soil, Instructions & More.

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