Author Archives: Gabrielle Hartzog

How Hackable Are Your Security Questions?

Mother Jones

Kevin Roose writes today that security questions are ridiculously easy to hack and we should get rid of them:

There are all kinds of ways to lock down your most important accounts — Gizmodo’s guide is a good place to start….Eventually, some advanced form of biometric authentication (fingerprints, retina scans) may become standard, and security questions may get phased out altogether.

But until then, when so many better options exist, there’s no reason a company like Apple should be relying on questions like “What was the model of your first car?” for password recovery in 2014. If that’s the best way we have of making sure a user is legit, we might as well change all of our passwords to “1234” and hope for the best.

All kinds of ways? I was intrigued. So I clicked on the Gizmodo link and found….two suggestions. The first is two-step authentication, which is a fine idea for anyone with a cell phone. The second is encrypting all your data. But like it or not, this is much too hard for most people to implement. There’s just no way it’s going to become widespread anytime in the near future.

So, basically, there aren’t all kinds of ways to lock down your most important accounts. There’s one. And even it only works on some accounts. If my bank doesn’t offer it, then I can’t use it.

I’d offer a different perspective. First, the level of security you need depends on who you are. If you think the NSA is after you, then your security better be pretty damn good. If you’re a celebrity, then it needs to be pretty good. If you’re just some regular guy, then the truth is that fairly ordinary measures are adequate. You should use decently secure passwords, but that’s probably about all you need to do for most of your accounts. Two-step authentication is a good idea for cloud accounts.

As for security questions, I suppose I’m on Roose’s side. Just get rid of them. They’re too easy to guess, especially for friends and family. Instead, either use a password manager or else create random passwords for your accounts and write them down on a piece of paper that you hide somewhere. I know you’ve been told forever to never write down your passwords, but the truth is that low-tech paper is actually pretty damn secure compared to anything digital.

Still, I can’t help but take Roose’s post as something of a challenge. Can we come up with security questions that don’t suck? At a minimum they need two characteristics. First, the answers have to be clear and distinct. I’ve never been able to use “first pet,” for example, because that’s a little fuzzy. I can think of several possibilities. Second, the answers need to be genuinely hard to guess, even for family and friends—but still easy to remember for you. They don’t need to be perfect, but they should certainly be better than “first car.” Any ideas?

UPDATE: Also, I’m curious about something. For us ordinary mortals, there has to be some way to recover lost passwords. What should it be?

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How Hackable Are Your Security Questions?

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Pete Seeger Memorial Playlist: War, Protest, Johnny Cash, Eric Clapton, Olivia Newton-John, Stalin

Mother Jones

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Pete Seeger, the folk-music legend and activist, died on Monday at New York-Presbyterian Hospital. He was 94. His impact his on American culture was profound, as he influenced popular music and iconic musicians, including Bob Dylan and Bruce Springsteen, for decades.

“Once called ‘America’s tuning fork,’ Pete Seeger believed deeply in the power of song,” President Barack Obama said in a statement on Tuesday. “Over the years, Pete used his voice—and his hammer—to strike blows for worker’s rights and civil rights; world peace and environmental conservation. And he always invited us to sing along.”

Here are some cool clips, songs, and text for you to check out while reflecting on Seeger’s life and music:

1. Pete Seeger sings in Barcelona about the Spanish Civil War: “56 years ago, I had some friends who came to Spain,” Seeger tells the crowd. “Some of them did come back—and this is the song that they taught me. It’s a song of the Abraham Lincoln Battalion.”

2. Seeger testifies before the House Un-American Activities Committee (HUAC), 1955: For refusing to testify about his time in the Communist Party, he was later sentenced to a year in prison for contempt. But the conviction was overturned. Here’s an excerpt from his testimony:

I am not going to answer any questions as to my association, my philosophical or religious beliefs or my political beliefs, or how I voted in any election, or any of these private affairs. I think these are very improper questions for any American to be asked, especially under such compulsion as this. I would be very glad to tell you my life if you want to hear of it….

I have sung for Americans of every political persuasion, and I am proud that I never refuse to sing to an audience, no matter what religion or color of their skin, or situation in life. I have sung in hobo jungles, and I have sung for the Rockefellers, and I am proud that I have never refused to sing for anybody. That is the only answer I can give along that line.

3. The Weavers sing “Goodnight, Irene”:

And while we’re at it, here’s Eric Clapton’s version:

4. When Pete Seeger hosted a TV show devoted to good folk music: It aired in the mid-1960s and was called Rainbow Quest. Here’s the episode with Johnny Cash and June Carter:

5. Seeger sings a protest of the Vietnam War and President Lyndon Johnson on the Smothers Brothers—and gets censored by CBS: His performance of “Waist Deep in the Big Muddy”—in which Johnson is essentially labeled the “big fool”—was initially nixed from a 1967 broadcast for being too political. A few months later, Seeger was invited back, and Americans got to watch:

6. Seeger wrote a song denouncing Joseph Stalin—and got a fun Fox News headline out of it: The folk singer’s previous support for the Soviet Union had been a less-than-flattering part of his legacy. (He left the Communist Party in the 1950s.) In 2007, Seeger revealed he had written a new yodeling blues song blasting Stalin, titled, “The Big Joe Blues.”

“It’s my first overt song about the Soviet Union,” Seeger told the Associated Press. “I think I should have though, when I was in the Soviet Union, I should have asked, ‘Can I see one of the old gulags?'”

Here are some lyrics from “The Big Joe Blues”:

I’m singing about old Joe, cruel Joe. He ruled with an iron hand. He put an end to the dreams of so many in every land….

I got the Big Joe Bloo-ew-ew-ews!

Seeger remarked that it was the kind of song his old friend Woody Guthrie might have written in the 1950s.

7. Seeger sings “We Shall Overcome” on Democracy Now! and discusses his late wife Toshi Seeger:

8. Sam Cooke’s fantastic cover of Seeger’s “If I Had a Hammer“:

9. Olivia Newton-John covers Seeger’s “Where Have All the Flowers Gone?”

10. “Bring Them Home”—a song for Vietnam and Iraq: After President George W. Bush launched the invasion of Iraq, Seeger rewrote and re-recorded his Vietnam-era number, “Bring Them Home,” with Billy Bragg, Ani DiFranco, and Steve Earle. The new lyrics included, “Now we don’t want to fight for oil/Bring ’em home, bring ’em home/Underneath some foreign soil/Bring ’em home, bring ’em home.”

Here he is performing the song in the 1970s:

And here’s Bruce Springsteen playing it on his Seeger Sessions tour in 2006:

11. Seeger performing “This Land Is Your Land” (with Springsteen, naturally) at the Lincoln Memorial: They were celebrating the election of President Obama, shortly before his 2009 inauguration.

12. And here’s Seeger singing Bob Dylan’s “Forever Young”—for an Amnesty International benefit album:

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Pete Seeger Memorial Playlist: War, Protest, Johnny Cash, Eric Clapton, Olivia Newton-John, Stalin

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Quote of the Day: The War Party Is Working Hard to Make Iran Look Like a Victim

Mother Jones

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Jeffrey Goldberg:

It would be quite an achievement to allow Iran, the world’s foremost state sponsor of terrorism, to play the role of injured party in this drama. But the Senate is poised to do just that.

Goldberg is talking about the possibility that the Senate will pass a sanctions bill against Iran just as the Iranians have finally agreed to come to the table and negotiate an agreement to dismantle their nuclear program. As Goldberg says, this makes sense only if you’re hellbent on a military strike against Iran and flatly eager to sabotage anything that might lead to a peaceful settlement. It’s hard to believe that this is the position of the entire Republican Party as well as a pretty good chunk of the Democratic Party, but apparently it is. It’s especially hard to believe given the realities of what it would accomplish:

While it could set back (though not destroy) Iran’s nuclear program, it could also lead to the complete collapse of whatever sanctions remained in place. In addition, it could unify the Iranian people behind their country’s unelected leader, Ayatollah Ali Khamenei — a particularly perverse outcome. And in some ways, an attack would justify Iran’s paranoia and pursuit of nuclear weapons: After all, the regime could somewhat plausibly argue, post-attack, that it needs to defend itself against further aggression. A military campaign should be considered only when everything else has failed, and Iran is at the very cusp of gaining a deliverable nuclear weapon.

….So why support negotiations? First: They just might work. I haven’t met many experts who put the chance of success at zero. Second: If the U.S. decides one day that it must destroy Iran’s nuclear facilities, it must do so with broad international support. The only way to build that support is to absolutely exhaust all other options. Which means pursuing, in a time-limited, sober-minded, but earnest and assiduous way, a peaceful settlement.

This is exactly right. As it happens, I doubt that we’ll be able to reach a final deal with the Iranians. In the end, I think Iran’s hawks have too much influence and just won’t be willing to give up their nuclear ambitions. What we’ll do then is anyone’s guess. But as Goldberg says, even if you’re a hawk who favors a military strike, surely you’re also in favor of demonstrating to the world that we did everything humanly possible to avoid it. What possible reason could you have for feeling differently?

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Quote of the Day: The War Party Is Working Hard to Make Iran Look Like a Victim

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Federal shutdown freezes Antarctic science, other research

Federal shutdown freezes Antarctic science, other research

Stacy Kim, National Science Foundation

Nothing to see here, folks. Y’all can just stay home this year.

It’s springtime at the South Pole, meaning there soon will be enough daylight and warmth for hardy climate researchers to make their annual haul south — way, way south. (Since Antarctica’s ice sheet would raise seas more than 150 feet upon melting, it seems like an important thing to stay on top of.)

But preparations by America’s team are being threatened by the American government shutdown. NPR explains:

Advance teams have already started working to get things set up and ready for the researchers, who usually begin heading south right about now.

But they’re hearing that the government’s contractor for logistics in Antarctica, Lockheed Martin, will run out of funding for its Antarctic support program in about a week. A decision about whether they will need to start pulling back personnel is expected very soon.

The fear is that this year’s entire research season will effectively be cancelled — that scientists and logistical support workers will be called back home, and only skeleton crews will be left to keep the three U.S. research stations going.

What’s it like to stare down the looming threat of an entire lost year of research? Peter Doran, a professor of earth sciences from the University of Illinois at Chicago, articulated his feelings to NPR’s All Things Considered:

“We can do things that other countries can’t do because of the great logistic support that we’ve had for years,” he says.

The thought of all the science that wouldn’t get done if there is a pullback is depressing to Doran. “And the waste of money is just heartbreaking,” he adds. “All the equipment that’s been shipped down already for this field season, all the people having to reverse all that — for nothing? It really kind of makes me ill.”

The federal government shutdown jeopardizes more than  just the scientific study of Antarctica’s expansive ice mass. House Republicans’ continued effort to hold the U.S. hostage in a bid to quash Obamacare affects science research across the board. From Greenwire:

The Harvard-Smithsonian Center for Astrophysics’ mission statement vows “to advance our knowledge and understanding of the universe.” But when the federal government shut down last Tuesday, its scientists were forced to trim their sails.

The center sent home more than 100 of its 900 employees, affecting as many as 60 projects — including the mapping of solar flares, a threat to satellites that feed data to American smartphones. Disrupted federal funding is “so counterproductive” at a time of global competition for technological dominance, center spokesman David Aguilar lamented in an interview.

“For people to say that this is not important, that it doesn’t have an impact,” Aguilar added, reflects a lack of awareness “of what technology does for our lives.”

While the economic fallout from closed national parks and unpaid federal workers began to hit almost immediately after the shutdown began, its effect on scientific research promises to kick in on a slower time scale and with less easily communicated consequences for many Americans.

And as the federal shutdown stretches into its second week, polls are showing that most Americans blame the GOP. The L.A. Times reports that the president’s approval rating has risen even as his agencies have been furloughed by Congress’s inability to pass a budget:

The standoff over the government shutdown continues to damage the public’s opinion of congressional Republicans, two new surveys indicate, a finding likely to deepen concern among GOP leaders about the impact the stalemate is having on their party.

A third newly released survey shows that overall approval of Congress has fallen to nearly a record low.

Disapproval of the way congressional Republicans are “handling negotiations over the federal budget” has jumped to 70%, a Washington Post-ABC News poll shows. The poll, taken Wednesday through Sunday, found 24% approving of the congressional GOP.

Of course, this is a fantasy come true for fossil-fuel-allied Republicans: No government means crippled regulators and hobbled science. Maybe that’s why greens are vocally seething over the shutdown while the energy industry, in the words of a recent Politico article, “are mostly staying mum” about it.


Source
Government shutdown: GOP losing ground with public, polls indicate, L.A. Times
Government shutdown: Scientific research takes a quiet but devastating hit, Greenwire
Even Antarctica Feels Effects Of The Government Shutdown, NPR

John Upton is a science fan and green news boffin who tweets, posts articles to Facebook, and blogs about ecology. He welcomes reader questions, tips, and incoherent rants: johnupton@gmail.com.

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Federal shutdown freezes Antarctic science, other research

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Andras Forgacs: Leather and meat without killing animals (video)

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Warhammer 40,000: The Rules – Games Workshop

There is no time for peace. No respite. No forgiveness. There is only WAR. In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal […]

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Izzy & Lenore – Jon Katz

BONUS: This edition contains an excerpt from Jon Katz’s Going Home . In his previous books, New York Times bestselling author Jon Katz introduced us to the delightful menagerie at Bedlam Farm, including Izzy, the unforgettable border collie rescue. Now, in Izzy & Lenore, Katz delves deeper into his connection with the beautiful, once-abandoned […]

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Cat Sense – John Bradshaw

Cats have been popular household pets for thousands of years, and their numbers only continue to rise. Today there are three cats for every dog on the planet, and yet cats remain more mysterious, even to their most adoring owners. In Cat Sense , renowned anthrozoologist John Bradshaw takes us further into the mind of the domestic cat than ever before, using […]

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Index Astartes: Stalkers and Hunters – Games Workshop

Space Marines use specialist anti-aircraft tanks like the Stalker and the Hunter to cover their assaults and keep the skies clear of foes. The Stalker employs fearsome twin icarus cannons capable of a prodigious rate of fire, while the Hunter carries skyspear missiles, each one incorporating the desiccated remains of a savant to guide it unerringly to its ta […]

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Embroidered Effects – Jenny Hart

Now in ebook for the first time ever! Embroidery empress Jenny Hart taught her legion of fans the basics with the best-selling Stitch-It Kit and Sublime Stitching . Now, for the first time ever in digital format, she takes stitchers one step further with instructions and diagrams for more than 35 stitches. This very special ebook includes the text from the p […]

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Cesar Millan’s Short Guide to a Happy Dog – Cesar Millan

After more than 9 seasons as TV’s Dog Whisperer, Cesar Millan has a new mission: to use his unique insights about dog psychology to create stronger, happier relationships between humans and their canine companions. Both inspirational and practical, A Short Guide to a Happy Dog draws on thousands of training encounter […]

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Codex: Space Marines (Enhanced Edition) – Games Workshop

The Space Marines are the chosen warriors of the Emperor, and the greatest fighting force of the Imperium. Each Space Marine is a genetically enhanced super soldier, easily a match for a dozen lesser men, armed with some of the deadliest weapons in the galaxy and encased in formidable power armour. This codex explores the formations and Chapters of the Space […]

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Marijuana Horticulture – Jorge Cervantes

Marijuana Horticulture: The Indoor/Outdoor Medical Grower’s Bible is the most complete, thorough, and comprehensive cultivation book available on the market today. This book has been dubbed the “bible” by its readers because it explains every aspect of cultivating marijuana and yielding high quality and abundant crops. It explains […]

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Munitorum: Grav-guns – Games Workshop

An ancient relic of the Adeptus Mechanicus, the graviton gun turns a targets mass against it, crushing them in their armour or causing their bones to snap under their own weight. When turned again a vehicle the gun’s effects are even more terrible, its gravity beam crumpling even the heaviest tank into little more than a pulverised wreck. About this Series: […]

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Inside of a Dog – Alexandra Horowitz

The bestselling book that asks what dogs know and how they think, now in paperback. The answers will surprise and delight you as Alexandra Horowitz, a cognitive scientist, explains how dogs perceive their daily worlds, each other, and that other quirky animal, the human. Horowitz introduces the reader to dogs’ perceptual and cognitive abilities and then draw […]

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Andras Forgacs: Leather and meat without killing animals (video)

Posted in alo, Citadel, eco-friendly, FF, G & F, GE, horticulture, LAI, LG, Monterey, ONA, organic, Presto, solar, solar power, Uncategorized | Tagged , , , , , , , , | Comments Off on Andras Forgacs: Leather and meat without killing animals (video)

Why This Indie Game Studio Chose a Feminist Drama Over Guns and Zombies

Mother Jones

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Gone Home begins with Katie Greenbriar arriving at her family’s new house during a thunderstorm in the dead of night. After reading a foreboding note from her little sister Sam taped to the door, Katie enters to find only flickering lights, creepy hallways, and mementos from her mysteriously absent family strewn about.

Anyone who has played more than a few video games can be excused for assuming this is all a prelude to Katie finding her dad’s shotgun and fending off hordes of the undead. Gone Home has no combat, however—your only mission is to explore the house and piece together your family’s story based on letters, ticket stubs, and plenty of other objects they left behind. As you hunt through every room, Sam’s audio diaries guide you through a riot grrrl-soundtracked story of high school, sexuality, and romance.

In an industry full of big budget shooters, Gone Home’s eschewal of violence to focus on exploration and storytelling has brought near-universal critical acclaim since its August 15 release. It’s the first game from The Fullbright Company, a studio founded last year by former developers of some of the award-winning BioShock games, genre-bending shooters that garnered plenty of praise for their own storytelling. Cofounder Steve Gaynor spoke with Mother Jones about moving away from major studio work, taking storytelling and gameplay risks, and why he finds the current state of the video game industry to be so inspiring. **Gone Home spoilers will follow.**

MJ: You worked on BioShock Infinite before Gone Home. What was it like moving from a big studio to an office in your Portland basement?

SG: It was an interesting set of transitions because I worked on BioShock 2 and it was like 80 or 100 people working on it, then I was the lead of the Minerva’s Den DLC and that was 12 people that were on it full-time within this big organization. It felt like a very small project and we had a lot of control over it. It was a good experience. Going back to a giant team on a massive production like Infinite was—I don’t know, I spent a year in Boston, and by the end of that I felt like it wasn’t a project for me. It wasn’t the size of the game that I wanted to be working on. Really I wanted to get back to that smaller game feeling.

MJ: How did you guys come up with Gone Home’s storyline?

SG: Coming off of BioShock stuff, the part that really inspired us about those games was the sense of exploration—going around a first-person environment, finding the story in the environment, and putting together the story of the place as you go. Unlike most games, where those aspects are kind of a sideshow, we wanted the whole game to be that… We knew it had to be a small place that would be dense with evidence you can find, so we settled on a house. And it’s a story of the family that lives in the house. Going from there, our creative decisions came from that kind of practical problem solving, you know, there should be drama between the parents and the teenage kid, and what form does that take, and who are these people and how do the conflicts resolve between them in an interpersonal way. In so many games, the conflict is resolved by ‘this guy kills this other guy’ or something. So our challenge was, if we have the teenager and the parents and they don’t see eye to eye, how does the resolution of their story remain interesting just by finding the stuff they had left behind?

MJ: Maybe it’s just the games that I play, but it seems so hard to find a game with everyday female main characters, not to mention gay characters. Gone Home also dives into a lot of territory—gender, sexuality, coming of age—that your stereotypical video game doesn’t cover. Is it nice to take a game and switch things up?

SG: It is. Really, it was a process of us taking opportunities that presented themselves with the game we were making. We decided early on there weren’t going to be any puzzles, and there won’t be any combat. The whole game is just about exploring a place and the reason the player is playing is not to beat challenges but because of natural curiosity and their desire to find everything and find out what happens next. So we said, “We can make this story about just a normal family, a group of people that live in this house in contemporary America, and there doesn’t also have to be zombies coming out the walls.” At that point we started talking about what the conflict is. And it’s the kid falls in love with somebody the parents don’t approve of. That’s a classic irreconcilable difference. So we thought about what the contemporary version of that is, and at some point I said, “OK, we signed up to write a gay character and write about their experience and make that central to the events of the game. Now we have to commit to that and make that a thing that feels authentic, that the player gets invested in.” It definitely didn’t come from the point of, well we want to do an LGBT story, how do we do that? It was a process of discovering who these characters were and then when we arrived at who they were, how to tell their stories in a way that felt honest.

Courtesy of Naughty Dog

MJ: There was some controversy at the end of last year when it came out that the developers of The Last Of Us had to fight to keep Ellie, the game’s female main character, in a prominent place on the cover art. Is it easier for a small indie studio to put out games with gay characters and female main characters than it is for major studios looking for a wide audience?

SG: I think that it is, and I think that’s not because of the people making the games generally. Obviously there are people who are trying to push on what kind of people are represented in mainstream games. When you bring up The Last of Us, it’s a good example—Ellie was a great character, and obviously the developers of the game fought hard to get her on the promotional materials and everything. I think the difference is that when you’re working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to break even, you have a lot more layers between you and the audience. You have a marketing department, and there’s a different marketing department for every continent, and the parent company has stockholders, and all that kind of stuff. You have to get all these approvals and go through all these hoops. I’m really grateful for the fact that we’re working in a time for the industry and in a part of the industry that allows us to make the game we believe in and get it out to people without really any barriers to entry. We can just make the game in our basement and work to get it on the digital game distribution platform Steam and get it previewed and reviewed on websites, and the only version of it that people see is the one that we want to put out there.

MJ: You mentioned all the different layers at work on these larger studio games, and plenty of critics have called for more diversity when it comes to character depictions in games. Is it more that the audience only wants a certain type of game or character? Or is it that your marketers or shareholders are scared to put out a game that doesn’t have a nameless space marine in the middle of it?

SG: I think there are a lot of different factors there. A game that a lot of critics like is not necessarily a game that enough players like to be able to make back an investment of tens of millions of dollars. So I understand the concern that you have to have when you’re working on something really big. I think that the good thing about working smaller and being a smaller company that doesn’t have to make as much to make money back is that you don’t have to worry about, well, critics like this and they’ll tell people to buy it, but millions of people might say, ‘Oh, well I’m not interested in that subject matter’ and we’re sunk. There are enough tools now…stuff like Steam and Twitter that allow people to tell their friends about games that they might be interested in, that let us say we don’t want to make something that will sell 3 million copies at Wal-Mart. We want to make something that would sell 50,000 copies online. I think that’s a really inspiring place for the industry to be right now.

MJ: Sam’s riot grrrl tapes are scattered around the house, and you can listen to them as you explore. Tell me about getting Bratmobile and Heavens To Betsy on the soundtrack.

SG: We started working on that early, which is good because it took a long time. We’re a small studio and we don’t have any clout, we don’t have a track record really, so it was a long drawn-out process of negotiating for the rights to use those songs. Early on, when we knew who Sam and Lonnie were, and we knew the time period was the mid-90s, we knew this would be the perfect music for what these characters are going through. Kill Rock Stars is a local label. They’re here in Portland. We actually had to work with their licensing agency in New York, but early on, we knew they were a local company and this is music from the Pacific Northwest, and it’s obscure enough that we might be able to afford it. We were really excited to get that in because I think it adds a lot to the feeling of the game and what the characters are going through.

MJ: All of Gone Home takes place inside a single house. What was the challenge gameplay-wise of fitting everything into this small setting?

SG: On some level, the biggest challenge and the thing I’m happiest about as far as telling a story about people is that, well, there are no people in the game. I’m glad that we didn’t do that because that just introduces its own challenges from both a development and an aesthetic standpoint. But also it was the one constraint that we had—Mom went and did this thing outside of the house, so how do you know that happened? Well maybe she brings the ticket stub home, and you can find the note inviting her out and all that kind of stuff. It was a fun challenge, and it played to our strengths because there was a lot of writing in the game and a lot of really nice 2-D art. Karla, one of our cofounders, is a really great 2-D artist and just a Photoshop wizard. A document forger, really. It allowed us to say we’ll focus on these 2-D productions to convey what the characters left behind and what their story is.

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Why This Indie Game Studio Chose a Feminist Drama Over Guns and Zombies

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Against the law rubbish eliminate sites and household trash remaining with curbside on rubbish pick-up days can be an excellent reference to get no cost building parts. Recycling where possible and clearing the environmental environments are 2 handy favorable aspects as a result of someone acquiring construct your dropped components in this way. Waste internet sites might generate no cost developing resources, for example line, lumber, screws, goblet panels, along with various other things.

Developing your specific cheap solar panels is not as tough a procedure since you might believe it is. Constructing your individual homemade is a easy procedure.

Company solar energy systems expense generally coming from 5-0 for a 70 to be able to Eighty 5 w panels.

Do not let all this ample solar power go to waste, make your very own low cost solar power and hang efficiency.

cheap photovoltaic panel provides a wide range of residential solar power systems, commercial solar power systems and other cheap solar panels equipments.

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