Tag Archives: computer

Maybe Twitter Isn’t Planning to Ruin Your Life After All

Mother Jones

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On Twitter, the big outrage over the past few days has been the news that the corporate suits are planning to change the way your Twitter feed works. Instead of simply listing every tweet from your followers in real time, they’ll be rolling out an algorithm that reorders tweets “based on what Twitter’s algorithm thinks people most want to see.” This is something Facebook has been doing for years.

Power users are apoplectic, despite the fact that it’s not clear what’s really going on. A developer at Twitter hit back with this: “Seriously people. We aren’t idiots. Quit speculating about how we’re going to ‘ruin Twitter.'” Nor is it clear when this is really going to roll out. And the rumors suggest that it will be an opt-in feature anyway. Chronological timelines will still be around for everyone who wants them.

In any case, I’d suggest everyone give this a chance. Computer users, ironically, are notoriously change averse, which might be blinding a lot of us to the fact that chronological timelines aren’t exactly the greatest invention since the yellow first down line. Maybe we really do need something better. More generally, here are a few arguments in favor of waiting to see how this all plays out:

I’m a semi-power user. I don’t write a lot on Twitter,1 but I read it a lot. Still, I have a job and a life, and I don’t check it obsessively. And even though I follow a mere 200 people, all it takes is 15 minutes to make it nearly impossible to catch up with what’s going on. Being on the West Coast makes this an especial problem in the morning. A smart robot that helped solve this problem could be pretty handy, even for those of us who are experts and generally prefer a real-time feed.
One of my most common frustrations is coming back to the computer after a break and seeing lots of cryptic references to some new outrage or other. What I’d really like is a “WTF is this all about?” button. An algorithmic feed could be a useful version of this.
As plenty of people have noted, Twitter is a sexist, racist, misogynistic cesspool. There are things Twitter could do about this, but I suspect they’re limited as long as we rely on an unfiltered chronological timeline. Once an algorithm is introduced, it might well be possible to personalize your timeline in ways that clean up Twitter immensely. (Or that allow Twitter to clean it up centrally—though this obviously needs to be done with a lot of care.)
One of the most persuasive complaints about the algorithm is that it’s likely to favor the interests of advertisers more than users. Maybe so. Unfortunately, Twitter famously doesn’t seem able to find a profitable business model. But if we like Twitter, the first order of business is for it to stay in existence—and that means it needs to make money. This is almost certain to be annoying no matter how Twitter manages to do it. A good algorithm might actually be the least annoying way of accomplishing this.
Needless to say, all of this depends on how good the algorithm is. It better be pretty good, and it better improve over time.

So….stay cool, everyone. Maybe this will be an epic, New Coke style disaster that will end up as a case study in business texts for years. It wouldn’t be the first time. Then again, maybe the algorithm will be subtle, useful, and optional. I’ll be curious to try it out, myself.

1Arguments on Twitter are possibly the stupidest waste of time ever invented. Everything that’s bad about arguments in the first place is magnified tenfold by the 140-character limit. It’s hard to imagine that anyone other than a psychopath has ever emerged from a Twitter war thinking “That was great! I really learned something today.”

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Maybe Twitter Isn’t Planning to Ruin Your Life After All

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This Silicon Valley Giant Is Actually Hiring Women and Minorities

Mother Jones

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In January, Intel raised the bar in Silicon Valley by setting concrete targets for hiring women and minorities. While other major tech firms had cut big checks to groups that promote workplace diversity, Intel was the only one to commit to measurable change, pledging to make its workforce reflect the diversity of the tech talent pool by 2020. Some saw the goal as overly optimistic, but Intel’s midyear diversity report, released today, shows that it is largely on track to meet its goals.

Overall, more than 43 percent of the company’s new hires since January have been women or racial minorities such as African-Americans and Hispanics:

These numbers may not seem particularly high—African-Americans, after all, make up 13 percent of the American workforce but just 3.5 percent of Intel’s. But they do compare favorably with the talent pipeline for technical jobs. (Just 4.5 percent of computer science degrees last year went to African-Americans). And the overall demographics in the tech sector are pretty skewed to white dudes:

Compared to those industry-wide numbers, Intel is still falling behind in hiring African-Americans. Yet a comparison of workplace demographics in December and July shows that it’s making progress on several fronts:

Though these shifts aren’t huge in percentage terms, they are notable for a company with tens of thousands of employees. The biggest jumps in minority representation have come within the company’s leadership ranks—which still remain heavily white and male:

Rev. Jesse Jackson, whose Rainbow PUSH Coalition has played a major behind-the-scenes role in Intel’s efforts to diversify, issued a press release praising the company. “Rainbow PUSH argues that companies must set measurable diversity and inclusion goals, targets, and timetables,” he said. “Due to CEO Brian Krzanich’s steady and visionary leadership, Intel is doing that and more.”

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This Silicon Valley Giant Is Actually Hiring Women and Minorities

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Look at this trippy map of all your climate-related Google searches

let them google that for you

Look at this trippy map of all your climate-related Google searches

By on 17 Jun 2015commentsShare

Did you know that the computer users of New Delhi, Mexico City, and Bangkok are more likely to ask questions about global warming (and similar terms like “climate change”) than New Yorkers are? Or that computer users in Hong Kong (who ask fewer climate change questions than New Yorkers, but more than residents of Sydney, Australia) are looking for both the up and the downsides to our coming climate apocalypse? Their top three searches: “What are we doing to stop global warming?” “What are the advantages of global warming?” and “Will the earth die because of global warming?”

Well, now you do. Thanks to a snazzy new data visualization project by the Oakland-based Pitch Interactive and Google’s News Lab, you can find out even more about the global climate anxiety cocktail patter. (Though I am going to go right ahead and warn you that the rotating Earth that is clearly meant to be the most awe-inspiring feature of the visualization is more on the side of nausea-inducing.)

The visualization also tracks several other environmentally-related questions, both by city (Mexico City: “How much trash is in the ocean each year?” New York: “How many oceans are there?”) and over time. It quickly becomes clear, for example, that despite Typhoon Haiyan and Hurricane Sandy and the rise in climate change refugees, computer-related curiosity (or at least Google-using curiosity) about climate change has yet to recapture the heights that it reached in 2006, when An Inconvenient Truth came out.

I will admit to feeling a little curmudgeonly about data visualizations like this. There’s nothing here that can’t be found with some judicious use of regular old Google Trends. There you can also find that no country is more interested in climate change than Fiji. Is that because the Fiji Islands are plan B for the people of Kirabati — another chain of islands threatened by sea level rise? Is it because Google Trends is a pretty inexact way to measure interest in anything? I will leave those questions for another day, and also add that the video below is a nice summation of what the visualization is trying to do.

Source:
Google just created a stunning visualization of how the world searches for ‘global warming’

, Washington Post.

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Sandwich Me In – Zero Waste Dining

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These Women Are Tired of Being Nice. Read Their Badass Letter About Sexism in Tech.

Mother Jones

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It’s no secret that the tech industry can be a brutal place for women trying to work there. The parade of offenses continues: the social coding giant GitHub came under a firestorm of criticism earlier this year after one of the company’s few female developers quit, alleging a pattern of sexual and gender-based harassment. And a website called “CodeBabes” launched, offering to teach bros how to code under the tutelage of virtual strippers. It seems there’s no end to this type of news; in fact, there’s a whole site devoted to tracking these flareups.

On Thursday, a fed-up group of women technologists and leaders published an open letter about how women are treated in tech, and ways to do better. It was published it in Model View Culture, a startup media site that covers issues of culture and inclusion in tech. The cosigners include Divya Manian, a product manager at Adobe, Sabrina Majeed, iOS designer at Buzzfeed, Angelina Fabbro, who is on the developers tools team at Mozilla, and Jessica Dillon, a software engineer at Bugsnag, a San Francisco-based startup.

As the women put it, “We are tired of pretending this stuff doesn’t happen.” The whole letter is absolutely worth a read, but here’s an excerpt:

Our experiences? They’re just like the stories you hear about. But maybe you thought because we weren’t as loud, that this stuff doesn’t happen to us. We’ve been harassed on mailing lists and called ‘whore’/‘cunt’ without any action being taken against aggressors. We get asked about our relationships at interviews, and we each have tales of being groped at public events. We’ve been put in the uncomfortable situation of having men attempt to turn business meetings into dates.

We regularly receive creepy, rapey e-mails where men describe what a perfect wife we would be and exactly how we should expect to be subjugated. Sometimes there are angry e-mails that threaten us to leave the industry, because ‘it doesn’t need anymore c**ts ruining it’…

We’d rather be writing blog posts about best practices for development, design, and tech management instead of the one we’re writing now. We are tired of pretending this stuff doesn’t happen, but continuing to keep having these experiences again and again. We keep our heads down, working at our jobs, hoping that if we just work hard at what we do, maybe somehow the problem will go away…

Imagine if you were the only person like you on your team and when you left your computer and came back there was very graphic porn on your screen (a specific example that we have experienced)…

Read the full letter here.

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These Women Are Tired of Being Nice. Read Their Badass Letter About Sexism in Tech.

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15 MB of Fame: Never-Before-Seen Digital Art by Andy Warhol

Mother Jones

Making art with a computer ain’t easy. Just ask Andy Warhol. The American icon mastered numerous art forms and shaped our culture with his work. But a newly-discovered collection of files from 41 floppy disks—yes, floppy disks—shows that he struggled with early digital design tools. Today, members of Carnegie Mellon University’s Computer Club and STUDIO for Creative Inquiry in Pittsburgh released a previously unseen set of images Warhol created in the 1980s using a Commodore Amiga 1000. (That used to be a type of computer, kids.)

The work was discovered after artist Cory Arcangel found a fuzzy You Tube video from 1985. In it Warhol sits next to Blondie singer Debbie Harry and uses the Amiga to paint her digital portrait. Jonathan Gaugler of the Carnegie Museum of Art says Arcangel was “relatively sure” the disks containing Warhol’s digital prints would be housed in the Warhol Museum. Sure enough, they were. But, Gaugler says, “It’s risky. Because reading them in a drive, there is a chance of wiping it just by trying.”

So the museum’s curator, Tina Kukielski, connected Arcangel with the Carnegie Mellon’s Computer Club, which wrote original code to safely read the data without damaging it. The process was captured in the upcoming documentary film series The Invisible Photograph, premiering May 10 at the Carnegie Library Lecture Hall.

Here are some of Warhol’s digital works, and stills from documentary showing how they were retrieved. Enjoy—while listening to Blondie if you can:

“Andy 2” Andy Warhol, 1985, ©The Andy Warhol Foundation for the Visuals Arts, Inc., courtesy of The Andy Warhol Museum

Campbell’s Andy Warhol, 1985, ©The Andy Warhol Foundation for the Visuals Arts, Inc., courtesy of The Andy Warhol Museum

“Venus”, 1985, ©The Andy Warhol Foundation for the Visuals Arts, Inc., courtesy of The Andy Warhol Museum Andy Warhol

Amber Morgan of the Andy Warhol Museum and Cory Arcangel in The Invisible Photograph, Part II – Trapped: Andy Warhol’s Amiga Experiments © Carnegie Museum of Art, Pittsburgh

Commodore Amiga computer equipment used by Andy Warhol between 1985-86 Courtesy of The Andy Warhol Museum

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15 MB of Fame: Never-Before-Seen Digital Art by Andy Warhol

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Green Job Spotlight: Store Manager Provides Like-New Computers at Likable Prices

ComputerWorks store manager John Kwalick helps turn old computers into something new.

When customers walk into the ComputerWorks store inside Goodwill of Southwestern Pennsylvania’s Lawrenceville location, they often ask for Johnny.

“The people just love him,” says Dennis Abbott, computer and electronics recycling manager. “He’s able to communicate with customers, no matter what age or ethnic group.”

Fan-favorite Johnny is John Kwalick, the ComputerWorks manager. In that role, he’s responsible for all the activities in the store, including pricing, customer complaints, refurbishing computers, and programming better systems for tracking work orders and handling other operational efficiencies.

Since coming to the store in 2009, he’s been popular with almost everyone who walks through the door. “He’s just so knowledgeable and has such great communication skills,” says Abbott, who manages Kwalick.

As it turns out, the feeling is mutual. “I love dealing with the customers’ issues and computer problems,” he says. “It’s something new every day; it’s never the same. I like the changing factor of it.”

Recycling = Job Training

Unlike other computer stores, which often have the goal to push out as many new units as possible, ComputerWorks focuses on refurbishing older computers whenever practical. “Other places just want to sell you a new computer,” Abbott says. “We’ll take the time to explain whether it’s viable to upgrade or not.”

Adds Kwalick: “Most of these older computers are still good and can do the same thing as a newer computer can for basic work.”

When upgrading isn’t possible, they recycle the parts through a partnership with Dell Reconnect, a computer-recycling program that’s kept more than 324 million pounds of e-waste out of landfills since 2004.

As a result, green jobs are created for people, with Kwalick’s position being just one example. “We think about recycling every day here,” he says. “It’s just part of the way we operate.”

The program also creates jobs for people with disabilities, who take apart the machines and categorize what’s inside so that recyclers don’t have to do disassembly down the line. In fact, donating one working computer to Dell Reconnect equates to 6.8 hours of job training for a Goodwill employee.

Next page: A Win-Win

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Green Job Spotlight: Store Manager Provides Like-New Computers at Likable Prices

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Actually, You Can Link Climate Change to Specific Weather Events

Mother Jones

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This story originally appeared in the Guardian and is republished here as part of the Climate Desk collaboration.

“You can’t link climate change to specific weather events.” That is the accepted wisdom that has been trotted out repeatedly as the wettest winter in at least 250 years battered England and Wales. But the accepted wisdom is wrong: It is perfectly possible to make that link and, as of today, you can play a part in doing so.

A new citizen science project launched by climate researchers at the University of Oxford will determine in the next month or so whether global warming made this winter’s extreme deluge more likely to occur, or not. You can sign up here.

The weather@home project allows you to donate your spare computer time in return for helping turn speculation over the role of climate change in extreme weather into statistical fact. That debate has been reignited by the devastating winter weather and the flooding and storm damage it wrought (more on that debate here).

The research that links global warming to particular extreme weather events is called attribution and has already notched up notable successes. The Oxford team showed in 2011 that climate change was loading the extreme-weather dice as far back as 2000, in a study that showed serious flooding in England that year was made two to three times more likely by man-made greenhouse gas emissions. The killer heat waves in Europe in 2003 and 2010 were also made far more likely by global warming, similar research has demonstrated, while another new study shows how Hurricane Katrina would have been far less devastating had it happened 100 years ago.

The attribution studies work by taking a period of time in which an extreme weather event occurred and rerunning it many thousands of times in climate models. One set of models starts with the actual real-world conditions—i.e., with high levels of atmospheric greenhouse gases—and reveals how frequently the extreme event occurs. Another set of models starts with atmospheric and ocean conditions that would have existed without the carbon emissions pumped into the air by human activities and therefore shows how frequently the extreme event occurs would occur in an unwarmed world.

Comparing the frequency of the extreme event in each set of models gives a measure of how heavily global warming has loaded the extreme-weather dice—or not. The models have to be run many thousands of times because the extreme events being studied are, by definition, rare. Many repetitions are required to generate robust statistics, and that’s why they need your computer time: It’s a huge computing task. Nathalie Schaller, a member of the Oxford team, explains the experiment further in this video:

The researchers do not know what the result of this new experiment will be, and they will post the results of the computer model runs as they come in, on their site and this blog. The science will unfold live before your eyes, and theirs, at the same time.

They estimate that a total of roughly 30,000 reruns of the English winter of 2013-14 will be needed to reach a definitive conclusion. That should take a month, depending on how many people sign up.

To give you a sense of what the results will look like, the team have generated some illustrative graphs, based on previous data but not pertaining to the new experiment. The plots show the chance of the total winter rainfall exceeding 450 millimeters in a particular year (the winter of 2013-14 saw 435 mm fall on England and Wales, the highest in records dating back to 1766).

Each rerun winter is represented by a dot, with blue dots coming from the set representing the real-world conditions and green dots coming from the set representing the modeled world without climate change. If the blue dots plot above the green dots, then climate change has made that event more likely, and vice versa. If the dots plot in the same place, then climate change has not affected the chances of that event happening.

In the plot below, containing just 120 simulations of the winter, it is hard to discern any convincing trend. That is because when examining extreme events, many simulations are needed to generate a robust result.

The small dots represent uncertainties in the estimates, University of Oxford

But in the following plot, with over 2000 simulations, the trend is much clearer. The new experiment is likely to need 5,000 reruns of the winter under real-world conditions and 24,000 reruns of the winter as it would have occurred in world without climate change.

University of Oxford

Predicting the impacts of climate change rightly takes up much of the time of climate change researchers, but this use of climate models reveals the extent to which climate change ands extreme weather is a danger right here, right now.

It is rare that anyone with a computer can participate in cutting-edge scientific research, particularly on such a relevant and important topic, but the weather@home project presents that opportunity. The Oxford team would be grateful if you took it.

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Actually, You Can Link Climate Change to Specific Weather Events

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The Fault in Our Stars (Unabridged) – John Green

alt : http://a3.phobos.apple.com/us/r30/Music2/v4/d6/e9/13/d6e91336-3836-1f52-fead-931e784850a9/mzaf_6179231601931448040.aac.m4ahttp://a3.phobos.apple.com/us/r30/Music2/v4/d6/e9/13/d6e91336-3836-1f52-fead-931e784850a9/mzaf_6179231601931448040.aac.m4a

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The Fault in Our Stars (Unabridged) – John Green

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Last-Minute Gift Idea: Great Video Games You Can Download in Minutes

Mother Jones

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Got a second cousin twice-removed you suddenly remembered to add to your holiday list? You could go the cash money route, but consider slipping in a suggestion to spend that $15 or $20 on one of these game titles playable on a desktop or laptop, or gift the game yourself through Steam, which is like an app store for video games you can play on the computer. (Note that some titles are available only for Mac or Windows.) And you don’t have to be a “gamer” to thoroughly enjoy these games: we’ve picked out titles sure to intrigue a whole host of personality types, from the stoic John Wayne-wannabe to the 90’s obsessed. Get ready to be the coolest aunt/uncle/whatever this xmas.

Kentucky Route Zero

Great for: old souls, Western movie lovers, road trippers

Still from Kentucky Route Zero Cardboard Computer

It starts normally enough: you’re a truck driver for an antique store in town, and you’ve been driving up and down a windy stretch of Kentucky highway trying to make your last delivery for the night and head on home. A wrong turn onto a secret highway steers you into a mysterious, slowly unfolding world that’s equal parts Gabriel Garcia Marquez and No Country For Old Men, with a Bonnie Prince Billy-inflected score, your trusty old hound dog, and a cast of colorful local characters along for the ride. With no combat violence, lots of freeform and pleasantly tangential conversations between characters, and only moderate emphasis on solving puzzles and unraveling the game’s central mystery, the game doesn’t feel like a “game” so much as a meditation on the romantic pull and and shadowy charm of the open road. Note that the game comes out in installments: Acts I and II have been released on the desktop gaming platform Steam. Read more at gaming site Polygon.

Gone Home

Great for: mystery lovers, riot grrrls, the 90’s obsessed

Still from Gone Home Fullbright Company

You know that creepy feeling when you’re in your own house and the lights suddenly go out at night, and you find yourself blindly feeling your way through the one place in the world you’re supposed to know best? Gone Home brilliantly evokes complicated domestic feelings, like coming home after a long time away, or watching your parents and siblings grow and change into people you hardly know, or suspecting that your family history includes a few blindspots perhaps better left in the dark. You’re Katie Greenbriar, a recent college grad just returned from a European summer vacation, and your family moved to a new house while you were traveling. You show up at the new address but no one’s home, which is strange. You begin exploring the huge, cavernous house, hallway by hallway, trying to figure out where everyone is. The game is set in the 90’s, so your missing family members have left behind a slew of riot grrrrl mixtapes, answering machine messages, and newspaper clippings for you to puzzle over. The storyline is gut-punchingly sweet and poignant, with beautifully written plotlines involving teen sexuality, middle-aged restlessness, and both the joys and the terrors of familial devotion. A massively successful, low-budget indie game title from a very small studio, Gone Home is being hailed as a game-changer (ahem) that proves that when it comes to conflict in games, matters of the heart can inflict some seriously deep hit points.

FTL

Great for: stargazers, control freaks, anyone still mourning “Firefly”

Still from FTL Subset Games

Would you cut the power from your medical bay if it meant your shields could be saved? Would you rob a crew member of oxygen if it meant putting out a fire that could end even more lives? These are some of the choices facing you in FTL, where randomly generated encounters with hostile aliens, pirates, and the always-advancing rebel armada mean no two playthroughs are the same. FTL plays almost like a board game where to strategy involves shuffling crewmembers around to tend to shields, weapons, and other ship components as you take turns duking it out with (or flying the hell away from) enemy ships. For that Oregon Trail feel, don’t forget to name your crew after your friends so you can let them know when they’ve been shot/incinerated/captured by pirates.

Botanicula

â&#128;&#139;Great for: Pixar fans, the child-at-heart, the nature lover

Still from Botanicula Amanita Designs

If Charlie Chaplin had stuck around for the digital age, he would have loved Botanicula. The game doesn’t contain a single line of dialog but takes a major cue from the pre-talkies: multitudes of hope and desire are emoted through little gestures and subtle glances, and it’s impossible not to root for the central characters, even if they are just a bunch of bugs. Our heroes—five assorted forest crawlers with little in the way of special abilities or weapons—live happily among the branches and leaves of a lushly glowing tree, but it’s slowly being sucked dry by a malignant spidery force. They skitter around the tree branches trying to diagnose the problem, making their way through a delightful series of scenes and puzzles that evoke a beguiling blend of Alice in Wonderland, PeeWee’s Playhouse, and Pixar movies all at once. A great game experience for the resolutely non-gamer, especially for its widely hailed soundtrack, which perfectly matches the delightfully carnivalesque backdrops and the cutely frenetic animation.

Hotline Miami

Great for: psychopaths, “Drive” lovers, this guy

Still from Hotline Miami Dennaton Games

You wake up to a message on your answering machine telling you to go do some “clean-up work” at a hotel downtown. You drive over, put on a rubber unicorn mask, and proceed to murder every armed thug inside with a combination of baseball bats, machetes, automatic weapons, and your own bare hands. Welcome to Hotline Miami, a neon-lit, 80s-inspired action game as drenched in synth as it is in blood. One wrong move and you’re dead, so expect to replay levels a lot as you puzzle through the perfect way to kill your way through each seedy locale. you’ll also be puzzling through the point behind all this violence thanks to the mysterious messages and masked visitors you receive along the way.

Braid

Great for: art students, the indecisive, anyone with time on their hands

Still from Braid Jonathan Blow

Braid puts you in control of time itself—you can slow things down, freeze, and rewind—as you make your way through a series of increasingly difficult puzzles. Don’t let yourability to rewind away death and failure fool you, though. Braid gets very challenging, particularly for those who just want to stop and admire the beautiful scenery. Stick it through for the story’s mind-bending conclusion, which upends the damsel-in-distress storyline that has persisted in video games from Donkey Kong onward.

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Last-Minute Gift Idea: Great Video Games You Can Download in Minutes

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