Tag Archives: Omega

Solar Power: Let Me Decide or Buy Me Off?

Solar Power: Let Me Decide or Buy Me Off?

Throughout the energy conversation we’ve been having with the Nuclear and Coal articles, several readers have commented about the inclusion of solar energy. Solar energy is sold to us as the end-all-be-all solution to our energy needs, and I find it hard not to argue against very specific aspects of that sales pitch. It’s clean, it’s renewable, it’s somewhat readily available, and it has little to no long-term impact. The Department of Energy claims that a 100 square mile solar panel field in Nevada can generate 800 gigawatts of power. That’s enough to power the entire United States.

Now, let’s collectively pull our head out of the clouds and talk about the ugly side of the situation …
The national average for electricity runs at about 12.6 cents per kilowatt hour, and the average house uses about 1,000 kilowatt hours per month. Before taxes, regulatory, and administrative fees that makes for a $126.00 per month electric bill. You wake up, and decide that you are going green. You hop in your Prius and buzz down to “Solar Panels R US”, and buy your run-of-of-the-mill solar panel kit. After 10 panels, 10 brackets to mount them, and a power inverter, you’ve officially got everything you need to create a whopping 345kwh of energy. Price tag? A mere $8,300 for the BASIC hardware, which is on the low end; installation not included. Now you’ve got a roof full of solar panels that produce 345kwh of energy, or an average energy savings of $43.47 dollars a month …

At that rate, assuming you get 100% potential from your solar panel array, it will take you 15 years to break even on your investment, at the very minimum, based on national averages. Imagine what the break-even on the 100 square mile theoretical “Panel Land” would be.

“Okay, it’s pricey … but what about the ‘Large Scale’ solar industry?” Solar energy is twice as expensive as natural gas energy. It’s 67% more expensive than wind produced power, for that matter. The national average for solar energy is over 80 cents per kilowatt hour after factoring in all the associated costs. Now that doesn’t sound so bright …

Expenses aside, the solar power contribution to the current power grid tripled from 2012 to 2013. A staggering 29% of all new energy installations in 2013 were solar power related. So if it’s more expensive, and still grew, who footed that bill?
You did.The government provides extensive solar energy subsidies, as high as 96 cents per kilowatt hour. Those subsidies come directly from our tax dollars. For every single tax dollar spent on natural gas subsidies, $1,200 dollars were spent on solar subsidies. In 2010 solar energy subsides were $775.64 dollars per megawatt of solar energy added to the power grid. That adds up to about 37 billion dollars a year. To put it in perspective, that’s enough money to build six modern nuclear power plants.

So we just cut the subsidy right?

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Solar Power: Let Me Decide or Buy Me Off?

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Graywater 101: Using Graywater to Green Plants?

Graywater 101: Using Graywater to Green Plants?

Sponsored Post from: The American Cleaning Institute

“Graywater” is a term bandied about by those in sustainability circles and a topic we’ve touch on frequently at Earth911, but many still have questions about exactly what graywater recycling is and if it’s really safe for the environment.

So, what’s the verdict? Is this idea green or gross? Earth911 took an in-depth look at the subject to give you the basics and answer all of your most pressing questions about this unconventional recycling tactic.

Graywater 101

If you’re unfamiliar with this type of recycling, the No. 1 question on your mind is likely: What is graywater, anyway?

To put it simply, graywater is water from bathroom sinks, tubs, showers and laundry washing machines. Despite frequent confusion, graywater does not include water from toilets, kitchen sinks and automatic dishwashers (this is called “blackwater”) and has not come into contact with food and human waste, either through kitchen sink food waste disposal or flushing toilets.

Graywater may contain traces of dirt, food, grease, hair and certain household cleaning products. While Graywater may look “dirty,” it is a safe and even beneficial source of irrigation water, according to the advocacy group Greywater Action (The spellings of “greywater” and “graywater” are often used interchangeably in discussions about this topic).

As potable water supplies become more limited throughout the world, there is a growing interest in innovative approaches to water resources sustainability, and household graywater reuse for residential landscape irrigation is a potential solution that’s slowly picking up steam.

Graywater recycling offers scores of benefits; plants can beneficially utilize the constituents found in graywater as valuable nutrients. However, the use of such systems has not yet become widespread due to uncertainties about the safe use of graywater, according to a report released by the Water Environment Research Foundation in partnership with the American Cleaning Institute.

While some states have begun to legalize and regulate the practice of graywater reuse for residential landscape irrigation, little guidance based on scientific data has been provided for the safe operation of graywater irrigation systems and the potential effects on plant health after graywater is applied.

“As more households turn to graywater for their irrigation needs, it is important to understand what compounds are in graywater, what happens to them in the environment, and what potential impacts graywater may have on soil quality, groundwater quality, and plant health,” said Kathleen Stanton, ACI’s Director of Technical & Regulatory Affairs.

The WERF/ACI project began in May 2008 and went on for more than four years. The aim: to provide scientifically-based data on the use of graywater and its impacts on soil quality and plant health. It also tried to address public health concerns stemming from potential exposure to elevated levels of E.coli and product ingredients in soils where graywater has been applied. Read on for the details.

Is it really safe?

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Graywater 101: Using Graywater to Green Plants?

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Which Way Should Solar Panels Point?

Solar panels are becoming more affordable and therefore more popular for homeowners. Photo: morgueFile/Seemann

For years, experts have believed that south-facing solar panels are most effective in gathering sun in the northern hemisphere. But a new study based on homes in Austin, Texas, has raised questions about which way our solar panels need to be facing.

The Pecan Street Research Institute released results of a study that indicated homeowners could find significant benefits by pointing their solar panels to the west. The study concluded that the west-facing panels were better at reducing peak loads in areas such as Austin, where air-conditioning use is a strong driving factor in energy use during peak times, typically 3 p.m. to 7 p.m.

The study showed south-facing panels provided a 54 percent peak-reduction in usage, while the panels facing west produced a more impressive 65 percent reduction.

But that doesn’t mean it’s time to tear down those south-oriented solar panels and put them on west-facing roofs just yet. While the study results immediately led to reports that homeowners could get greater results by pointing their solar panels to the west, there was more to the story than many reported.

While the study found that west-facing configurations did have their benefits, they produced less total energy over the course of the year than their south-facing counterparts. The value, it appears, is that they are able to help reduce the electricity load during peak times, which of course puts less stress on electricity distribution systems. That means the power they produce may be more valuable, particularly in hot climates where air-conditioning use can cause problems such as rolling blackouts during peak hours.

The new study raises the question of whether using west-facing solar panels may help offset some of the power usage during peak hours and provide some relief for the energy grid. More research is planned that will include broadening the region being studied and examining how the pitch of the roof affects solar collection.

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Which Way Should Solar Panels Point?

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Organic milk is better for your heart

Organic milk is better for your heart

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Your diet is probably loaded with too many omega-6 fatty acids and not enough of the omega-3 variety. Westerners often consume 10 to 15 times as many of the former as of the latter — but doctors say that for a healthy heart, the ratio should be more like 2.3 omega-6 to 1 omega-3.

A peer-reviewed study funded in part by the organic milk industry has revealed that organic dairy in the diet can help right this imbalance.

Scientists studied nearly 400 milk samples from 14 American dairies over 18 months and discovered that the fatty-acid ratios were nearly ideal in organic milk. In nonorganic milk, not so much. For every 2.5 grams or so of omega-6 fatty acids in a glass of organic milk, the researchers found 1 gram of omega-3. Compare that to a fatty-acid ratio of 6 to 1 in milk from cows raised by nonorganic dairies.

The New York Times reports:

Drinking whole organic milk “will certainly lessen the risk factor for cardiovascular disease,” said the study’s lead author, Charles M. Benbrook, a research professor at Washington State University’s Center for Sustaining Agriculture and Natural Resources.

“All milk is healthy and good for people,” he continued, “but organic milk is better, because it has a more favorable balance of these fatty acids” — omega-3, typically found in fish and flaxseed, versus omega-6, which is abundant in many fried foods like potato chips.

“In my judgment, the benefits from this healthy balance of fatty acids in organic milk is the most significant nutritional benefit demonstrated so far for organic food,” Benbrook told The Seattle Times.

What gives? Why would organically managed cows produce healthier milk than others? The key is the diet. Here is the explanation in the paper, which was published Monday in the journal PLOS ONE:

Milk from cows consuming significant amounts of grass and legume-based forages contains higher concentrations of [omega-3 fatty acids and conjugated linoleic acid] than milk from cows lacking routine access to pasture and fed substantial quantities of grains, especially corn. …

The U.S. National Organic Program (NOP) requires that lactating cows on certified organic farms receive at least 30% of daily Dry Matter Intake (DMI) from pasture during that portion of the year when pasture grasses and legumes are actively growing, with a minimum of 120 days per year.

So the next time somebody tells you there’s no evidence that any organic foods are more healthful than others, just give them a big, wet, forgiving kiss with milk-mustachioed lips.


Source
More Helpful Fatty Acids Found in Organic Milk, The New York Times
Organic Production Enhances Milk Nutritional Quality by Shifting Fatty Acid Composition: A United States–Wide, 18-Month Study, PLOS ONE
New WSU study suggests organic milk may be more heart-healthy, The Seattle Times

John Upton is a science fan and green news boffin who tweets, posts articles to Facebook, and blogs about ecology. He welcomes reader questions, tips, and incoherent rants: johnupton@gmail.com.

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Organic milk is better for your heart

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In a Bean, a Boon to Biotech

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Codex: Eldar – Games Workshop

Codex: Eldar is your comprehensive guide to wielding the deadly warhosts of the Craftworld Eldar upon the battlefields of the 41 st Millennium. This volume details the craftworlds of the Eldar, and the different types of army they field. The Eldar embody excellence in the arts of war, from their psychic might to their deadly aircraft, and their ranks co […]

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Codex: Inquisition – Games Workshop

The Inquisition is the most powerful organisation within the Imperium. Bound by no Imperial law or authority, its agents – Inquisitors – operate in a highly secretive manner and answer only to themselves. Inquisitors use whatever means are necessary in order to safeguard the Imperium from heretics, mutants and aliens. It is not without good reason that Inqui […]

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Codex: Inquisition (eBook Edition) – Games Workshop

The Inquisition is the most powerful organisation within the Imperium. Bound by no Imperial law or authority, its agents – Inquisitors – operate in a highly secretive manner and answer only to themselves. Inquisitors use whatever means are necessary in order to safeguard the Imperium from heretics, mutants and aliens. It is not without good reason that Inqui […]

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Codex: Space Marines (Enhanced Edition) – Games Workshop

The Space Marines are the chosen warriors of the Emperor, and the greatest fighting force of the Imperium. Each Space Marine is a genetically enhanced super soldier, easily a match for a dozen lesser men, armed with some of the deadliest weapons in the galaxy and encased in formidable power armour. This codex explores the formations and Chapters of the Space […]

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Duct Tape Your Heart Out! – Leisure Arts & Patti Wallenfang

With today’s colorful duct tape and the fun projects in this book, you can craft to your heart’s content! Dress up school stuff and rain gear, make hip headphones and a purse or wallet, give new life to old shoes, bend covered coax cable into wall art words, and create unique jewelry to share with friends. These ideas are irresistible! Step-by-step photos an […]

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How to Raise the Perfect Dog – Cesar Millan & Melissa Jo Peltier

From the bestselling author and star of National Geographic Channel’s Dog Whisperer , the only resource you’ll need for raising a happy, healthy dog. For the millions of people every year who consider bringing a puppy into their lives–as well as those who have already brought a dog home–Cesar Millan, the preeminent dog behavior expert, says, “Yes, […]

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Codex: Adepta Sororitas – Games Workshop

The Adepta Sororitas, also known as the Sisters of Battle, are an elite sisterhood of warriors raised from infancy to adore the Emperor of Mankind. Their fanatical devotion and unwavering purity is a bulwark against corruption, heresy and alien attack, and once battle has been joined they will stop at nothing until their enemies are utterly crushed In this b […]

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Paracord Fusion Ties – Volume 2 – J.D. Lenzen

Paracord Fusion Ties – Volume 2 (PFT-V2) is the second installment in the paracord fusion ties book series and another stunning achievement by author J.D. Lenzen. Like Paracord Fusion Ties – Volume 1, PFT-V2 reveals innovative and stylish ways of storing paracord for later use. So once again you’ll find crisp, clear, full-color photographs (over 1,000 i […]

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The Art of Raising a Puppy (Revised Edition) – Monks of New Skete

For more than thirty years the Monks of New Skete have been among America’s most trusted authorities on dog training, canine behavior, and the animal/human bond. In their two now-classic bestsellers, How to be Your Dog’s Best Friend and The Art of Raising a Puppy, the Monks draw on their experience as long-time breeders of German shepherds and as t […]

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Warhammer 40,000: The Rules – Games Workshop

There is no time for peace. No respite. No forgiveness. There is only WAR. In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal […]

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In a Bean, a Boon to Biotech

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Electric Companies Not Basking in Solar’s Power

Six out of 10 major homebuilders are now offering solar options on new home construction. Photo: MorgueFile/Jusben

In today’s increasingly energy-conscious world, solar power continues gaining popularity. The Solar Energy Industries Association reports that consumer demand has grown nearly 60 percent in 2013. As more options appear, customers who want to wean themselves from fossil fuel dependence or live off the grid may find it an appealing alternative to traditional energy resources.

In some areas of the U.S., entire communities are exploring the idea of solar power cooperatives to help make this natural energy source more affordable. Around the world, the overwhelming interest in solar is rapidly changing the economics — both to the benefit and the detriment of consumers.

Until very recently, solar panels were a relatively expensive way to harness the free power of the sun, particularly when coupled with installations costs. Most consumers understood that retrofitting a home for solar meant taking on a significant debt, with the understanding that it would take about half the lifespan of the panels to recoup the purchase price.

But with new technology offering more access to solar, consumers have greater flexibility in how they can use this power source. And that is changing the way many electric companies are approaching energy delivery.

Next page: New Lease on Power

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Electric Companies Not Basking in Solar’s Power

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IKEA’s Next Bright Idea: Sell Solar Panels

IKEA has installed solar panels on nearly 300 stores worldwide and will begin selling home solar panels in the U.K. in 2014. Photo: Volodymyr Kyrylyuk/Shutterstock

The world’s largest do-it-yourself home furnishings retailer is about to put something new on the shelves: solar panels. IKEA recently announced that it will begin selling solar panels in the U.K. through a partnership with Hanergy Solar Group, a Hong Kong–based company that produces thin film solar panels. But don’t worry, the panels won’t be a DIY adventure accompanied by IKEA’s famous illustrated, wordless instructions: Hanergy will also provide consultation, installation and maintenance services.

IKEA has already made its commitment to solar very clear, installing more than half a million panels on nearly 300 stores globally, including about 40 in the U.S. The company — which has previously shown its commitment to green initiatives by selling energy-efficient appliances and light bulbs and offering consumer recycling programs — says it will source all its energy from renewable sources by 2020.

The U.K. provides a logical starting point for IKEA’s solar panel sales. Solar energy there has become more mainstream and installations have more than doubled since the end of 2011, according to government figures, thanks to a combination of lower prices and state subsidies. IKEA began a “test run” of solar panel sales in July, and based on the success of that program, decided to launch its solar panel division in mid-2014. Presently, the store sells about one solar panel system every day, according to IKEA.

The standard 3.36-kW systems will power an average three-bedroom home and slash its energy costs. The systems will sell for about $9,200, and it will take an average of seven years for the system to pay for itself, according to the information released by IKEA. A leasing option will also be available.

At this time, IKEA has not announced plans to begin solar panel sales in the U.S. However, in June, it announced plans to add two dozen charging stations for electric vehicles at U.S. IKEA locations, bringing the total number to 55.

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IKEA’s Next Bright Idea: Sell Solar Panels

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Why This Indie Game Studio Chose a Feminist Drama Over Guns and Zombies

Mother Jones

<!DOCTYPE html PUBLIC “-//W3C//DTD HTML 4.0 Transitional//EN” “http://www.w3.org/TR/REC-html40/loose.dtd”>

Gone Home begins with Katie Greenbriar arriving at her family’s new house during a thunderstorm in the dead of night. After reading a foreboding note from her little sister Sam taped to the door, Katie enters to find only flickering lights, creepy hallways, and mementos from her mysteriously absent family strewn about.

Anyone who has played more than a few video games can be excused for assuming this is all a prelude to Katie finding her dad’s shotgun and fending off hordes of the undead. Gone Home has no combat, however—your only mission is to explore the house and piece together your family’s story based on letters, ticket stubs, and plenty of other objects they left behind. As you hunt through every room, Sam’s audio diaries guide you through a riot grrrl-soundtracked story of high school, sexuality, and romance.

In an industry full of big budget shooters, Gone Home’s eschewal of violence to focus on exploration and storytelling has brought near-universal critical acclaim since its August 15 release. It’s the first game from The Fullbright Company, a studio founded last year by former developers of some of the award-winning BioShock games, genre-bending shooters that garnered plenty of praise for their own storytelling. Cofounder Steve Gaynor spoke with Mother Jones about moving away from major studio work, taking storytelling and gameplay risks, and why he finds the current state of the video game industry to be so inspiring. **Gone Home spoilers will follow.**

MJ: You worked on BioShock Infinite before Gone Home. What was it like moving from a big studio to an office in your Portland basement?

SG: It was an interesting set of transitions because I worked on BioShock 2 and it was like 80 or 100 people working on it, then I was the lead of the Minerva’s Den DLC and that was 12 people that were on it full-time within this big organization. It felt like a very small project and we had a lot of control over it. It was a good experience. Going back to a giant team on a massive production like Infinite was—I don’t know, I spent a year in Boston, and by the end of that I felt like it wasn’t a project for me. It wasn’t the size of the game that I wanted to be working on. Really I wanted to get back to that smaller game feeling.

MJ: How did you guys come up with Gone Home’s storyline?

SG: Coming off of BioShock stuff, the part that really inspired us about those games was the sense of exploration—going around a first-person environment, finding the story in the environment, and putting together the story of the place as you go. Unlike most games, where those aspects are kind of a sideshow, we wanted the whole game to be that… We knew it had to be a small place that would be dense with evidence you can find, so we settled on a house. And it’s a story of the family that lives in the house. Going from there, our creative decisions came from that kind of practical problem solving, you know, there should be drama between the parents and the teenage kid, and what form does that take, and who are these people and how do the conflicts resolve between them in an interpersonal way. In so many games, the conflict is resolved by ‘this guy kills this other guy’ or something. So our challenge was, if we have the teenager and the parents and they don’t see eye to eye, how does the resolution of their story remain interesting just by finding the stuff they had left behind?

MJ: Maybe it’s just the games that I play, but it seems so hard to find a game with everyday female main characters, not to mention gay characters. Gone Home also dives into a lot of territory—gender, sexuality, coming of age—that your stereotypical video game doesn’t cover. Is it nice to take a game and switch things up?

SG: It is. Really, it was a process of us taking opportunities that presented themselves with the game we were making. We decided early on there weren’t going to be any puzzles, and there won’t be any combat. The whole game is just about exploring a place and the reason the player is playing is not to beat challenges but because of natural curiosity and their desire to find everything and find out what happens next. So we said, “We can make this story about just a normal family, a group of people that live in this house in contemporary America, and there doesn’t also have to be zombies coming out the walls.” At that point we started talking about what the conflict is. And it’s the kid falls in love with somebody the parents don’t approve of. That’s a classic irreconcilable difference. So we thought about what the contemporary version of that is, and at some point I said, “OK, we signed up to write a gay character and write about their experience and make that central to the events of the game. Now we have to commit to that and make that a thing that feels authentic, that the player gets invested in.” It definitely didn’t come from the point of, well we want to do an LGBT story, how do we do that? It was a process of discovering who these characters were and then when we arrived at who they were, how to tell their stories in a way that felt honest.

Courtesy of Naughty Dog

MJ: There was some controversy at the end of last year when it came out that the developers of The Last Of Us had to fight to keep Ellie, the game’s female main character, in a prominent place on the cover art. Is it easier for a small indie studio to put out games with gay characters and female main characters than it is for major studios looking for a wide audience?

SG: I think that it is, and I think that’s not because of the people making the games generally. Obviously there are people who are trying to push on what kind of people are represented in mainstream games. When you bring up The Last of Us, it’s a good example—Ellie was a great character, and obviously the developers of the game fought hard to get her on the promotional materials and everything. I think the difference is that when you’re working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to break even, you have a lot more layers between you and the audience. You have a marketing department, and there’s a different marketing department for every continent, and the parent company has stockholders, and all that kind of stuff. You have to get all these approvals and go through all these hoops. I’m really grateful for the fact that we’re working in a time for the industry and in a part of the industry that allows us to make the game we believe in and get it out to people without really any barriers to entry. We can just make the game in our basement and work to get it on the digital game distribution platform Steam and get it previewed and reviewed on websites, and the only version of it that people see is the one that we want to put out there.

MJ: You mentioned all the different layers at work on these larger studio games, and plenty of critics have called for more diversity when it comes to character depictions in games. Is it more that the audience only wants a certain type of game or character? Or is it that your marketers or shareholders are scared to put out a game that doesn’t have a nameless space marine in the middle of it?

SG: I think there are a lot of different factors there. A game that a lot of critics like is not necessarily a game that enough players like to be able to make back an investment of tens of millions of dollars. So I understand the concern that you have to have when you’re working on something really big. I think that the good thing about working smaller and being a smaller company that doesn’t have to make as much to make money back is that you don’t have to worry about, well, critics like this and they’ll tell people to buy it, but millions of people might say, ‘Oh, well I’m not interested in that subject matter’ and we’re sunk. There are enough tools now…stuff like Steam and Twitter that allow people to tell their friends about games that they might be interested in, that let us say we don’t want to make something that will sell 3 million copies at Wal-Mart. We want to make something that would sell 50,000 copies online. I think that’s a really inspiring place for the industry to be right now.

MJ: Sam’s riot grrrl tapes are scattered around the house, and you can listen to them as you explore. Tell me about getting Bratmobile and Heavens To Betsy on the soundtrack.

SG: We started working on that early, which is good because it took a long time. We’re a small studio and we don’t have any clout, we don’t have a track record really, so it was a long drawn-out process of negotiating for the rights to use those songs. Early on, when we knew who Sam and Lonnie were, and we knew the time period was the mid-90s, we knew this would be the perfect music for what these characters are going through. Kill Rock Stars is a local label. They’re here in Portland. We actually had to work with their licensing agency in New York, but early on, we knew they were a local company and this is music from the Pacific Northwest, and it’s obscure enough that we might be able to afford it. We were really excited to get that in because I think it adds a lot to the feeling of the game and what the characters are going through.

MJ: All of Gone Home takes place inside a single house. What was the challenge gameplay-wise of fitting everything into this small setting?

SG: On some level, the biggest challenge and the thing I’m happiest about as far as telling a story about people is that, well, there are no people in the game. I’m glad that we didn’t do that because that just introduces its own challenges from both a development and an aesthetic standpoint. But also it was the one constraint that we had—Mom went and did this thing outside of the house, so how do you know that happened? Well maybe she brings the ticket stub home, and you can find the note inviting her out and all that kind of stuff. It was a fun challenge, and it played to our strengths because there was a lot of writing in the game and a lot of really nice 2-D art. Karla, one of our cofounders, is a really great 2-D artist and just a Photoshop wizard. A document forger, really. It allowed us to say we’ll focus on these 2-D productions to convey what the characters left behind and what their story is.

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Why This Indie Game Studio Chose a Feminist Drama Over Guns and Zombies

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Omega J8006 Nutrition Center Juicer – Black and Chrome

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Omega J8005 Nutrition Center Single-Gear Commercial Masticating Juicer, Chrome and Black

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